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PowerColor X600 XT PCI-Express 128MB
 
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Kurtis Kronk
Brian
PowerColor
Jan. 1, 2005
Thanks to Newegg for supplying the Sapphire X700 Pro 128MB for testing.

Half-Life 2

Our Half-Life 2 benchmark consists of a timedemo we recorded in the airboat level. In this timedemo Gordon gets in a boat and emerges from an enclosed area into a canal. He maneuvers through several obstacles, mainly ramps, and eventually comes across some enemies. Some Combine dropships fly by overhead, and a couple of Combine soldiers on the ground fire their weapons. There is a lot of water in this scene. You may download the timedemo here.

All of the in-game graphical settings were set to high. The "Reflections" drop down menu was set to "Reflect All." Anti-Aliasing and Anisotropic Filtering were controlled in-game and not through Windows. After the timedemo has finished running, the Average frames per second is displayed in the console. For each test, the timedemo was run three times and the results were averaged.

Half-Life 2 (NoAA/NoAF)
(Show All Graphs)
1024x768 1280x1024
PowerColor X600 XT 128MB
Sapphire X700 Pro 128MB
Leadtek 6600 GT 128MB
49.41
69.62
74.60
0
(FPS)
100
 
 
1024x768 1280x1024
PowerColor X600 XT 128MB
Sapphire X700 Pro 128MB
Leadtek 6600 GT 128MB
31.99
49.13
71.37
0
(FPS)
100
 
 

Half-Life 2 (4xAA/8xAF)
(Show All Graphs)
1024x768 1280x1024
PowerColor X600 XT 128MB
Sapphire X700 Pro 128MB
Leadtek 6600 GT 128MB
24.80
32.63
55.29
0
(FPS)
100
 
 
1024x768 1280x1024
PowerColor X600 XT 128MB
Sapphire X700 Pro 128MB
Leadtek 6600 GT 128MB
19.51
20.09
18.79
0
(FPS)
100
 
 

Again we see that the X600 XT struggles with anything beyond 1024x768, and you can forget about AA and AF. We also see the 6600 GT take the lead again, although the playing field is pretty level at 1280x1024 with 4xAA/8xAF.

 
<< Previous
Page 5 of 10
Next >>
Page 1: Introduction
Page 2: The Card & The Bundle
Page 3: Test Setup
Page 4: Benchmarks: Doom 3
Page 5: Benchmarks: Half-Life 2
Page 6: Benchmarks: Counter-Strike: Source
Page 7: Benchmarks: Far Cry
Page 8: Benchmarks: Splinter Cell
Page 9: Image Quality
Page 10: Overclocking & Conclusion


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