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Logitech MOMO Racing Wheel
 
Author:
Editor:
Sponsor:
Published:
Bradford Day
Kurtis
Logitech
Mar. 16, 2005
Head-to-Head Comparisons

I can't keep from comparing Logitech's MOMO racing wheel to the Saitek's R440, which I tested a few weeks ago. They are both the top-of-the-line racing wheel for each company and I loved them both. Surprisingly, I would have to say that the Saitek wheel held it's own in the force feedback department considering its lower price point. I would even go as far to say that Saitek's wheel has a slightly stronger feedback. Footprint-wise the Saitek has a slight edge and the mounting system was just as effective but required tightening only one screw.

But those are the only areas where the Saitek wheel takes top honors. It simply can't compete with the MOMO's design, comfort and features. The button positioning on the MOMO is far better plus there are six buttons in all compared to the R440's four. The pedal set is head and shoulders above Saitek's design. The R440's pedals don't stay put nearly as well as the MOMO's nor do they feel as natural during use. And then there is the gearshift feature, wholly lacking from the R440. The responsiveness of each wheel was very similar but the MOMO wheel's fully rubberized grip just feels so realistic and comfortable that the R440 pales in comparison.

Conclusion

Logitech continues to show why they are stand atop the short list of gaming input device manufacturers. This racing wheel will not disappoint. If you are serious about your driving games, this is the wheel for you. The MOMO wheel came highly recommended by several of my friends and I must say it has lived up to the hype.

Really though, how can you go wrong with Italian racing design? The wheel is ridiculously comfortable and the force feedback puts you right in the action. Realism is the jewel in this wheel's crown. Comfortable pedals and a gearshift only add to the high-speed authenticity.

I wish I could say that there was something wrong with this wheel and pedal set. And at the risk of sounding like a complete kiss-ass, I can safely say that this is probably the best driving sim wheel on the market for the money. It is more expensive than its nearest competitor, but it also delivers much more. Plus it just looks so damn cool...I guess looks do count for something.

Pros

Motorsport-inspired design
Realistic Force Feedback
Multiple Useful Features
Custom Programmability
PC and Mac compatible

Cons

Doesn't come with an engine, seat and four wheels



 
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Page 1: Introduction & First Looks
Page 2: Testing
Page 3: Head-to-Head Comparisons & Conclusion
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18 User Comments
1 - Posted by Bodyshield on March 19, 2005 - 11:24 pm

Con: No clutch

you would think by now they would catch on, and put a clutch, i mean, they've had them w/ clutch's for PS2 and Xbox for how long now?

you can take a ps2 racing wheel (one that has clutch) buy USB ps2 converter, plug it into comp and race like normal and have a clutch. why won't they just add the little pedal?

2 - Posted by handrail on March 21, 2005 - 9:04 am

because most people don't know how to drive with a clutch anyway!

i wouldn't mind having the option of a clutch pedal though. the only draw back i could see to adding a clutch to that system is that left foot braking in games like Richard Burns Rally would be a bit tougher for those of us with large feet. besides, every car motorsport uses paddle shift now in real life anyway...well almost all.

3 - Posted by Bodyshield on March 21, 2005 - 10:05 am

exact reason why they should make one w/ a clutch, you can somewhat teach a person how to drive a manual (although no games are completely realisitic), thus you can save your clutch and your first gear in real life....



adjustable pedals?

4 - Posted by handrail on March 21, 2005 - 12:36 pm

yup, well if they made them so that you could adjust the spacing between the pedals, not just the height. i think the limiting factor here is if anyone would actually buy it if they added all that stuff.

5 - Posted by Bodyshield on March 21, 2005 - 1:35 pm

i think people would, cause i mean there are people who pay 100 bucks for one, and if you add those things to it (adjustable parts) shouldnt raise the price too much

6 - Posted by PennyManDeux on March 21, 2005 - 2:14 pm

If it was worth doing it probably would have been done. Thing is, I doubt there are many people who would want that features and would also be willing to pay the higher price. Movable parts aren't cheap. To have these features and build it well would cost more than most are willing to pay. How many people have racing wheels to begin with? I am sure that not even close to 10% of the gamers out there have a racing wheel and even less would want a higher priced wheel with these additional features.

7 - Posted by handrail on March 21, 2005 - 2:52 pm

that's kinda what i was thinking. might as well buy this thing
http://www.force-dynamics.com/video.shtml

8 - Posted by Bodyshield on March 21, 2005 - 7:16 pm

i just think there hasn't been a good enough game for PC made, for instance. Look at GT4, is an extremely good game, and look what ends up happening. Racing wheel sales sky rocket, and ppl end up making racing sims why? Cause a great game was made, but unfortunately only for PS2

9 - Posted by Rich on March 21, 2005 - 7:49 pm

I personally would go buy GT4 right now if it were for the PC, but I am not going towaste my money on an unupgradable console which is only really good for a couple of years.

10 - Posted by Dyrewolph on March 22, 2005 - 3:57 am

I'm still playing NFSU2...

11 - Posted by mike on March 22, 2005 - 12:02 pm

[QUOTE=handrail]because most people don't know how to drive with a clutch anyway!

Only if they made a race bar for motorcycle racing games, then you could get away with hand clutch. Ease the populus into knowing how to use a clutch "properly".

(If some corpoartion picks up on my race bar idea, 10% would be nice)

12 - Posted by Bodyshield on March 22, 2005 - 6:04 pm

clutch idea from me for PC, 40% lol

13 - Posted by BCSchnei on March 22, 2005 - 6:57 pm

Sorry, someone beat you to it.

http://www.thomas-superwheel.com/prods.html

One of the best non-Forcefeedback wheels I have ever used!

-BCS

14 - Posted by Brian on March 22, 2005 - 7:03 pm

Welp, there ya go :-P

15 - Posted by handrail on March 22, 2005 - 8:40 pm

eeesh...i can get a real clutch for my real car for that much!

16 - Posted by Bodyshield on March 22, 2005 - 10:12 pm

*runs and sells hand so he can buy one of those*, thats a waste of money, and like u said, you can buy a real clutch for that much, just cuz its not mass produced

17 - Posted by J2T on March 23, 2005 - 8:03 am

Well now, my virus scan here at work caught a virus when I loaded up that page :-|

18 - Posted by Cabot_Teg118 on March 23, 2005 - 4:39 pm

Has anyone had any experience with using a USB PS2 wheel on a pc? I'm looking to get this wheel

http://www.logitech.com/index.cfm/products/details...

but the only way i'll pay that much is if I can use it on a PS2 and my pc

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