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Kurtis Kronk
Brian
ATI
Oct. 5, 2005
Benchmarks - Splinter Cell: Chaos Theory


Splinter Cell: Chaos Theory is a little different than the rest of our benchmarks. The game supports SM 1.1, SM2.0 and SM 3.0. With SM 2.0 and 3.0 you have the choice to enable some new visual effects, perhaps most notably, HDR (High Dynamic Range) lighting. Of course, turning these effects on will greatly impact your performance. Whereas in the past we had to alternate between using SM 2.0 and SM 3.0 for the ATI and NVIDIA cards respectively, we can now run SM3.0 with both companies' cards. As you will see below, we have tested each of the cards with and without all of the extra features available with SM3.0. I will refer to SM 3.0 with the extras turned on as SM 3.0+.

The timedemo we used was the one included with the game, and we used a batch file to run the timedemo three times at each setting.

Splinter Cell Chaos Theory
1024 x 768 SM3.0
(Show All Graphs)
No AA / No AF 4x AA / 8x AF
XFX 7800 GTX 256 MB
ATI X1800 XT 512 MB
XFX 7800 GT 256 MB
ATI X1800 XL 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
109
103.41
100.43
89.34
73
48.63
47.76
32.8
0
FPS
130
 
 
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
ATI X1800 XL 256 MB
XFX 7800 GT 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
95.50
85.4
77.14
75.08
53.17
39.31
32.39
27
0
FPS
130
 
 

Splinter Cell Chaos Theory
1024 x 768 SM3.0+
(Show All Graphs)
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
XFX 7800 GT 256 MB
ATI X1800 XL 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
86.19
84.04
72.35
67.28
48.83
37.4
31.35
23.12
0
FPS
130
 
 
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
ATI X1800 XL 256 MB
XFX 7800 GT 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
83.81
72.43
65.05
62.07
40.39
34.52
25.85
22.25
0
FPS
130
 
 

Splinter Cell Chaos Theory
2048 x 1536 SM3.0
(Show All Graphs)
No AA / No AF 4x AA / 8x AF
XFX 7800 GTX 256 MB
ATI X1800 XT 512 MB
XFX 7800 GT 256 MB
ATI X1800 XL 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
47.96
46.23
40.75
34.77
22.4
17.17
14.64
10.51
0
FPS
130
 
 
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
XFX 7800 GT 256 MB
ATI X1800 XL 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
Leadtek 6600 GT 128 MB
ATI X1300 Pro 256 MB
30.65
29.7
25.12
23.13
14.31
12.18
8.92
6.97
0
FPS
130
 
 

Splinter Cell Chaos Theory
2048 x 1536 SM3.0+
(Show All Graphs)
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
ATI X1800 XL 256 MB
XFX 7800 GT 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
37.78
29.79
28.56
25.9
15.16
10.28
0
FPS
130
 
 
No AA / No AF 4x AA / 8x AF
ATI X1800 XT 512 MB
XFX 7800 GTX 256 MB
ATI X1800 XL 256 MB
XFX 7800 GT 256 MB
XFX 6800 GT 256 MB
ATI X1600 XT 256 MB
29.53
23.61
22.34
20.19
11.58
10.37
0
FPS
130
 
 

Things look fairly even in Splinter Cell: Chaos Theory. The performance of the various cards falls right about where you would expect them to. The X1800 XT trades scores with the 7800 GTX; X1800 XL with the 7800 GT; X1600 XT is between the 6600 GT and 6800 GT; and the X1300 Pro all by itself in last place. Basically, none of these cards can play 2048x1536 with all the extra SM 3.0 goodies turned on, even with NoAA/NoAF. At 1024x768, though, you can enable all the extra SM 3.0 goodies and use 4xAA/8xAF on the X1800 XT, 7800 GTX, X1800 XL, or 7800 GT - the 6800 GT and X1600 XT are iffy.

 
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