The timedemo we use to benchmark Riddick is included with the game (or at least added with one of the patches, not sure which). We use the Panoptical_01 demo with Shader_Mode 5, and the demos are run with the NoSound option to isolate the GPU as much as possible. In this timedemo, Riddick gets in a mech and smacks around some enemy soldiers and Flamingos.
Chronicles of Riddick @ 1024 x 768 (Show All Graphs)(Collapse Graphs)
No AA / No AF
4xAA / 8xAF
XFX 7800 GT 256 MB
ATI 1800 XT 512 MB
ATI X1800 GTO 256 MB
ATI X1600 XT 256 MB
105
84
59
53
0
FPS
120
No AA / No AF
4xAA / 8xAF
ATI 1800 XT 512 MB
XFX 7800 GT 256 MB
ATI X1800 GTO 256 MB
ATI X1600 XT 256 MB
63
59
41
30
0
FPS
120
Chronicles of Riddick @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
4xAA / 8xAF
XFX 7800 GT 256 MB
ATI 1800 XT 512 MB
ATI X1800 GTO 256 MB
ATI X1600 XT 256 MB
75
51
34
27
0
FPS
100
No AA / No AF
4xAA / 8xAF
XFX 7800 GT 256 MB
ATI 1800 XT 512 MB
ATI X1800 GTO 256 MB
ATI X1600 XT 256 MB
41
34
21
14
0
FPS
100
In Riddick, the tables turn and the 7800 GT takes the lead mostly, with large gaps in the No AA / No AF tests. 1024x768 with 4xAA/8xAF is barely playable on the X1800 GTO, with some lag here and there, and the X1600 XT doesn't trail far behind at 1024x768 with No AA / No AF. Riddick is a really graphics-intensive game, which is still a little surprising since the game sort of came out of nowhere.
We'd like to thank Directron.com for donating the ASUS A8N-SLI Premium Socket 939 Motherboard which we used for testing.
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