The timedemo we use to benchmark Riddick is included with the game (or at least added with one of the patches, not sure which). We use the Panoptical_01 demo with Shader_Mode 5, and the demos are run with the NoSound option to isolate the GPU as much as possible. In this timedemo, Riddick gets in a mech and smacks around some enemy soldiers and Flamingos. The benchmark is run three times per setting and the results averaged. Note: With this benchmark method, each test run will overwrite the previous run's results, so you have to record results after every run. Patch 1.1 was used.
Riddick @ 1024 x 768 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
114
110
91
0
FPS
140
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
103
84
72
0
FPS
140
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
88
64
57
0
FPS
140
Riddick @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
99
82
70
0
FPS
140
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
82
62
53
0
FPS
140
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
ATI X1950 Pro (Crossfire)
XFX 7900 GS
ATI X1950 Pro
68
46
41
0
FPS
140
Riddick @ 2048 x 1536 (Show All Graphs)(Collapse Graphs)
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