Our Half-Life 2 Episode 1 benchmark consists of Gordon emerging into the streets to find ant lions and Combine soldiers fighting. Gordon proceeds to kill a mother ant lion and lots of baby ant lions while generally blowing up anything in the way. The gravity gun is used to push a couple of cars over ant lion dens, then some more Combine soldiers are killed. The timedemo ends after Gordon enters a small room and sets off a mine. Overall, the timedemo is pretty representative of gameplay.
All of the in-game graphical settings were set to high. The "Reflections" drop down menu was set to "Reflect All." The "HDR" drop-down menu was set to "Full." Anti-Aliasing and Anisotropic Filtering were controlled through a batch file which changes the in-game settings. After the batch has finished running, the average frames per second for each test is output to a file. For each test, the timedemo was run three times and the results were averaged. The game was up-to-date as of March 27, 2007. Note: HL2 Episode 1 uses a unique method of implementing HDR, and the pre-8-series NVIDIA cards are actually capable of HDR + AA in this game.
Half-Life 2 Episode 1 @ 1280 x 1024 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
113
109
0
FPS
150
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
110
98
0
FPS
150
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
111
80
0
FPS
150
Half-Life 2 Episode 1 @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
110
90
0
FPS
150
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
102
72
0
FPS
150
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
91
56
0
FPS
150
Half-Life 2 Episode 1 @ 1920 x 1600 (Show All Graphs)(Collapse Graphs)
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