While not as taxing as some of our DX9 titles, Prey is an important benchmark as it is one of a few OpenGL titles out there that can put pressure on a system. It uses a very heavily modified Doom 3 engine with a lot of open spaces and inventive portal-centric level designs, not to mention visceral, moving surfaces and "Spirit Walking" effects.
We've recorded our own timedemo that starts by flying an exo-suit through a huge series of tubes, a handful of portals, an aerial battle and finally some emergency sniping on foot. The settings, aside from anti-aliasing and anisotropic filtering are set as high as possible. The current version of the game is 1.3.
Prey @ 1280 x 1024 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
138
123
0
FPS
180
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
124
114
0
FPS
180
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
127
105
0
FPS
180
Prey @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
126
112
0
FPS
180
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
100
93
0
FPS
180
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 8800GTS 320MB
ATi X1950XT 256MB
105
84
0
FPS
180
Prey @ 1920 x 1600 (Show All Graphs)(Collapse Graphs)
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