ATI Radeon HD 2900 XT 512MB
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Author:
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Max Slowik
Kurtis
ATI
May. 14, 2007
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Testing - Splinter Cell: Chaos Theory

Splinter Cell uses a heavily-modified, shader model 3.0-intensive build of the Unreal engine, and looks great. Included with the game is a good timedemo, called Lighthouse. We use this one.
Splinter Cell Chaos Theory @ 1280 x 1024
(Show All Graphs)
(Collapse Graphs)
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
Foxconn 8800GTS 320MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
Foxconn 8800GTS 320MB
ATI HD 2900 XT 512MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
Splinter Cell Chaos Theory @ 1600 x 1200
(Show All Graphs)
(Collapse Graphs)
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
ATI X1950 XT 512MB
Leadtek 8800GTS 640MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
ATI X1950 XT 512MB
Leadtek 8800GTS 640MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
Foxconn 8800GTS 320MB
ATI HD 2900 XT 512MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
Splinter Cell Chaos Theory @ 1920 x 1200
(Show All Graphs)
(Collapse Graphs)
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
 |
No AA / No AF |
  |
2xAA / 4xAF |
  |
4xAA / 8xAF |
 |
ATI HD 2900 XT 512MB
Foxconn 8800GTS 320MB
Leadtek 8800GTS 640MB
ATI X1950 XT 512MB
Note: These graphs were updated on 5/15/07 after we re-tested Splinter Cell: Chaos Theory. Some of the performance numbers were way too high with NoAA/NoAF. We thought the ATI beta drivers were the culprit at first, but an 8800GTS had the same thing going for it... So we don't know why the numbers were so off before, but now they're fixed. As noted later in the review, we will no longer be using Splinter Cell as a benchmark going forward, for a number of reasons...
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