Our Half-Life 2 Episode 1 benchmark consists of Gordon emerging into the streets to find ant lions and Combine soldiers fighting. Gordon proceeds to kill a mother ant lion and lots of baby ant lions while generally blowing up anything in the way. The gravity gun is used to push a couple of cars over ant lion dens, then some more Combine soldiers are killed. The timedemo ends after Gordon enters a small room and sets off a mine. Overall, the timedemo is pretty representative of gameplay.
All of the in-game graphical settings were set to maximum and HDR was at full. Anti-Aliasing and Anisotropic Filtering were controlled through a batch file which changes the in-game settings. After the batch has finished running, the average frames per second for each test is output to a file. For each test, the timedemo was run three times and the results were averaged. The game was up-to-date as of 04/24.
Half-Life 2 Episode 1 @ 1280 x 1024 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
90
70
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
85
67
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
80
66
0
FPS
120
Half-Life 2 Episode 1 @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
82
48
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
66
46
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
55
46
0
FPS
120
Half-Life 2 Episode 1 @ 1920 x 1600 (Show All Graphs)(Collapse Graphs)