While not as taxing as some of our DX9 titles, Prey is an important benchmark as it is one of a few OpenGL games out there that can put pressure on a system. It uses a very heavily modified Doom 3 engine with a lot of open spaces and inventive portal-centric level designs, not to mention visceral, moving surfaces and "Spirit Walking" effects.
We've recorded our own timedemo that starts by flying an exo-suit through a huge series of tubes, a handful of portals, an aerial battle and finally some emergency sniping on foot. The settings, aside from anti-aliasing and anisotropic filtering, are set as high as possible. The current version of the game is 1.3.
Prey @ 1280 x 1024 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
77
70
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
56
53
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Alienware Aurora m9700
Foxconn 7950 GT OC 512MB
53
50
0
FPS
120
Prey @ 1600 x 1200 (Show All Graphs)(Collapse Graphs)
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
65
54
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Foxconn 7950 GT OC 512MB
Alienware Aurora m9700
45
39
0
FPS
120
No AA / No AF
2xAA / 4xAF
4xAA / 8xAF
Alienware Aurora m9700
Foxconn 7950 GT OC 512MB
38
37
0
FPS
120
Prey @ 1920 x 1600 (Show All Graphs)(Collapse Graphs)