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Razer Diamondback 3G Gaming Mouse
 
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Max Slowik
Bethany
Razer
Oct. 23, 2007
Introduction

People who have used Razer products rarely have ambiguous opinions about them. Nobody ever picked up a Diamondback in 2004 and said, "As far as input devices go, it has buttons, and wiggles a cursor." Reactions are completely polar, and users either say they're ready to settle down and have kids with the thing, or that they wouldn't touch it if it was cut from tangible enlightenment.

The conflicting attitudes arise from the fact that Razer's mice are spartan, and that using one is about as close as you can get to not having a mouse at all. Obviously not made for everyone. Razer's following is supported by people who believe that input devices are a hindrance to their skill, and the extremely lightweight, low-friction, high-sensitivity mice can be very off-putting. Especially for those who think of their devices as their tools.

The Razer Diamondback 3G is the third generation Diamondback, picking up where the limited-edition Plasma left off, with an 1800DPI infrared sensor (up from 1600) and a handful of other small changes: a fix here and there, and new features. So are the improvements just on paper? Will this new Razer appeal to a larger audience?

 
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Page 1: Introduction
Page 2: First Looks
Page 3: In Use
Page 4: The Software
Page 5: Conclusion
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