Our Half-Life 2 Episode 1 benchmark consists of Gordon emerging into the streets to find ant lions and Combine soldiers fighting. Gordon proceeds to kill a mother ant lion and lots of baby ant lions while generally blowing up anything in the way. The gravity gun is used to push a couple of cars over ant lion dens, then some more Combine soldiers are killed. The timedemo ends after Gordon enters a small room and sets off a mine. Overall, the timedemo is pretty representative of gameplay.
All of the in-game graphical settings were set to maximum and HDR was at full. Anti-Aliasing and Anisotropic Filtering were controlled through a batch file which changes the in-game settings. After the batch has finished running, the average frames per second for each test is output to a file. For each test, the timedemo was run three times and the results were averaged. The game was up-to-date as of 11/01/07.
Half-Life 2 Episode 1 @ 1280x1024 (Show All Graphs)(Collapse Graphs)
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
Albatron 8600 GT
ATI HD 2600 XT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
73
68
48
48
31
0
FPS (higher is better)
100
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
Albatron 8600 GT
ATI HD 2600 XT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
61
38
31
31
17
0
FPS (higher is better)
100
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
Albatron 8600 GT
ATI HD 2600 XT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
56
34
25
25
0
0
FPS (higher is better)
100
Half-Life 2 Episode 1 @ 1600x1200 (Show All Graphs)(Collapse Graphs)
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
ATI HD 2600 XT
Albatron 8600 GT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
65
51
46
46
31
0
FPS (higher is better)
100
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
Albatron 8600 GT
ATI HD 2600 XT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
41
35
24
24
16
0
FPS (higher is better)
100
NoAA/NoAF
2xAA/4xAF
4xAA/8xAF
Albatron 8600 GT
ATI HD 2600 XT
Gigabyte HD 2600 Pro
ATI HD 2600 Pro
ATI HD 2400 XT
36
31
21
21
0
0
FPS (higher is better)
100
Half-Life 2 Episode 1 @ 1920x1200 (Show All Graphs)(Collapse Graphs)
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