Quantcast
BROWSE ARTICLES BY CATEGORY
ZOTAC GeForce 9800 GT 512MB AMP Video Card
 
Author:
Editor:
Sponsor:
Published:
Max Slowik
Kurtis
ZOTAC
Nov. 18, 2008
Specifications and Setup

In this review, we'll be comparing the Zotac GeForce 9800 GT AMP! Edition to:

An Chaintech 9600 GT OC
An PNY 9800GTX 512MB XLR8
An Sapphire Radeon HD 4850 512MB Toxic
An EVGA GeForce GTX 260 896MB FTW
An Sapphire Radeon HD 4870 512MB Toxic

All cards were benched on the same test platform with the recent drivers (April or newer).

Test Computer Specifications

Intel Core 2 Duo E8400 3GHz
Asus Rampage Formula
2GB Crucial Ballistix Tracer DDR2 800 @ 4-4-4-12 (Sponsored by Crucial)
Thermaltake Toughpower 1000 (Sponsored by Thermaltake)
Windows Vista Ultimate x64 (Sponsored by Microsoft)

Video Card Specifications

Manufacturer's Website

Step into a world of high-performance graphics and brilliant visuals with the ZOTAC GeForce 9800 GT AMP! Edition, backed by NVIDIA Unified Architecture. With it’s 112 overclocked processor cores, the ZOTAC GeForce 9800 GT AMP! Edition gives the NVIDIA GeForce 9800 GT graphics processor an additional boost in performance and delivers smooth frame rates with life-like visuals in the latest DirectX 10 and OpenGL 2.1 enabled 3D games and applications.

NVIDIA PureVideo HD technology joins the additional performance, allowing the ZOTAC GeForce 9800 GT AMP! Edition to deliver a premium high-definition video playback experience with hardware decode acceleration. PureVideo HD technology also enhances standard-definition content such as DVD to near-high-definition levels of visual quality, for a premium home theater experience.

Graphics Processing Unit
- NVIDIA® GeForce® 9800 GT @ 700 MHz engine clock
- 112 Stream Processors
- Dual 400 MHz RamDAC
- Max. Resolution @ 2560 x 1600
- True 128-bit floating point high dynamic-range (HDR) lighting with 16x full- screen anti-aliasing

Memory
- 512MB GDDR3
- 2000MHz memory clock
- 256-bit memory bus

Bus Support
- PCI Express 2.0 // PCI Express x16

3D Acceleration
- Microsoft® DirectX®10 support
- Unified Shader Model 4.0
- OpenGL 2.1

 
<< Previous
Page 2 of 6
Next >>
Page 1: Introduction, The Card & Bundle
Page 2: Specifications and Setup
Page 3: DirectX 10 Titles
Page 4: DX9, OpenGL, and Synthetics
Page 5: Video, Power, and Overclocking
Page 6: Conclusion


0 User Comments
Add Comment

To add a comment without being a member, you may omit the password field, but you must enter your name (or nickname) along with your comment. * Denotes required fields.

Username: *


Password: (optional)
(Remember my login information: )

Comment: *


What is 3+3?: *


 
 
 
Recent News