Call of Duty: World at War
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Max Slowik
Brian
Jan. 16, 2009
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Well, I'm going to try, you know, try to keep the Modern Warfare comparisons to a minimum, although I shouldn't, because how can you not take earlier titles into consideration when applying criticism, let alone, not take games from the same franchise into consideration? I'll get this off my chest, if Modern Warfare was quality, there's no doubting that World at War is quantity.
Does a change of venue make it a unique game? I don’t know, there've been other Pacific Theater games, although the stuff on the Ost Front are a little slim--multiplayer-only held against it, Red Orchestra is one of the coolest WWII shooters I've ever had the pleasure of getting smacked with--but c'mon, it's WWII. If the Second World War was a genre, it'd probably be real-time strategy. Everyone's had a tour.
Speaking of tours, I know a man who landed at Peleliu. The most I've heard him talk about it was that seeing the Japs in the trees stopped being scary when eventually the engineers just drove over all the palms with armored bulldozers. He also won't touch pineapple to this day.

It's a hard line to walk. Are these games here to vindicate the actions of the people involved, are they for later generations to cultivate their understanding of the combat that has silenced a generation of lives, are they a way for boys and men alike to confront the reality that they may one day march and die? Without tapping those virtues, I'm going to say that this is a just video game and maybe a history lesson--a bloody romping history lesson.
World at War tips the scale in bloody's direction, let me tell you that. But it isn't because the violence is over-the-top, or even that there's more convincing realism and death, it's that with the two things going for it, the history lesson, it's more bloody because it's less fun. Don't get me wrong, it's a better game than average and by the standards of Call of Duty, better than most.

It's like they took all the Call of Duties, (in my head, I say "Call of Doody," you should, too) chopped them up, put all the characteristics into a centrifuge, and made a game from all the heavy stuff. (Oh, and they got Jack Bauer to play a 20-year-old kid, that's believable.) I guess from a business standpoint this is a great way to go about things and it's a sure-fire way to guarantee that World at War is pretty, cinematic, well-scored, realistic, and full of guns.
The cinema is where things jump off the rails. Or rather, I should say, really digs into them. This game is full of cut-scenes, full of drama, torture, revenge, and the inability to skip ahead. You don't have to play for too long to figure out that you're really just chasing the next trigger, the next cut scene, because there are invisible walls all over the place. Any given map will always put two branches in front of you: one with a mounted machine gun, great vantage point, ammo, or something else along the lines of a pinup girl made entirely out of C4 who obeys your every command, and the other branch is full of spikes and grenades that were actually manufactured without pins and FedExed to you, overnight, up your ass.
OH GOD THERE ARE TOO MANY GOD DAMN GRENADES IN THIS GAME.
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1 - Posted by
Anthony
on January 20, 2009 - 1:04 pm
+1 for Zombie Nazis. They opened up co-op for that this weekend, and I spent three hours last night getting up to level 18 with 3 other friends.
2 - Posted by
Anders Larsson
on January 21, 2009 - 8:00 am
Thanks for an honest review! (believe it or not but I find it hard to find them among all the hype bullshit reviews)
3 - Posted by
Kurtis
on January 21, 2009 - 12:58 pm
You can look forward to many more game reviews from us, Anders. :)
4 - Posted by
jason JAYJAY
on March 25, 2009 - 12:35 pm
dUDE i GIVE u GUYS BIG PROPS FOR THIS GAME NOONE LIKES THE CAMPAIGN AND HONESTLY i PLAYM IT FOR THE XBOX LIVE AND GOOD JOB ON THE NEW MAP PACK AND THE NAZI ZOMBIES MAP IS AWESOME i MEAN AWESOME................
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