Brian
02-19-2007, 03:14 PM
FiringSquad Previews S.T.A.L.K.E.R: Shadow of Chernobyl (http://www.thetechlounge.com/news/11238/FiringSquad+Previews+STALKER+Shadow+of+Chernobyl/)
"[image]
Your player character is a “stalker”, a kind of scavenger who is trying to find anything that might be of value inside the affected zone. As the game begins, your character has the tried-and-true gameplay plot device of amnesia. His only memory is that he is on a mission to take out a fellow stalker.
While S.T.A.L.K.E.R is a first person shooter, the presentation of the game looks and feels more like a role playing game a la Elder Scrolls IV: Oblivion. Your first task is to chat with a merchant who offers you a job in exchange for paying the merchant back for some unnamed obligation to him. The user interface gives the player a choice of responses to certain questions much like a role playing game and of course the idea of assigning certain tasks to your character has a lot of RPG similarites. The first task is seemingly a simple one; get some kind of data device from another stalker in the zone.
There's a chance that I'll shell out for this one, because long development often means good story, but come on, amnesia? Hasn't Robert Ludlum swiftly circled that plot device, and from behind, assayed it's spinal structure, tensed his forearm like he was taught, repeatedly, to the point where it became instinct, and delivered a series of calculated blows to the top of it's spine while wrapping his other arm around it, ball of his left hand hard on it's chest, just below the xiphoid process, to make certain that it would pass out one way or another, in the blink of an eye?"
Read full story here (http://www.firingsquad.com/games/stalker_preview_02-07/)
"[image]
Your player character is a “stalker”, a kind of scavenger who is trying to find anything that might be of value inside the affected zone. As the game begins, your character has the tried-and-true gameplay plot device of amnesia. His only memory is that he is on a mission to take out a fellow stalker.
While S.T.A.L.K.E.R is a first person shooter, the presentation of the game looks and feels more like a role playing game a la Elder Scrolls IV: Oblivion. Your first task is to chat with a merchant who offers you a job in exchange for paying the merchant back for some unnamed obligation to him. The user interface gives the player a choice of responses to certain questions much like a role playing game and of course the idea of assigning certain tasks to your character has a lot of RPG similarites. The first task is seemingly a simple one; get some kind of data device from another stalker in the zone.
There's a chance that I'll shell out for this one, because long development often means good story, but come on, amnesia? Hasn't Robert Ludlum swiftly circled that plot device, and from behind, assayed it's spinal structure, tensed his forearm like he was taught, repeatedly, to the point where it became instinct, and delivered a series of calculated blows to the top of it's spine while wrapping his other arm around it, ball of his left hand hard on it's chest, just below the xiphoid process, to make certain that it would pass out one way or another, in the blink of an eye?"
Read full story here (http://www.firingsquad.com/games/stalker_preview_02-07/)