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View Full Version : FiringSquad Previews S.T.A.L.K.E.R: Shadow of Chernobyl


Brian
02-19-2007, 03:14 PM
FiringSquad Previews S.T.A.L.K.E.R: Shadow of Chernobyl (http://www.thetechlounge.com/news/11238/FiringSquad+Previews+STALKER+Shadow+of+Chernobyl/)

"[image]

Your player character is a “stalker”, a kind of scavenger who is trying to find anything that might be of value inside the affected zone. As the game begins, your character has the tried-and-true gameplay plot device of amnesia. His only memory is that he is on a mission to take out a fellow stalker.

While S.T.A.L.K.E.R is a first person shooter, the presentation of the game looks and feels more like a role playing game a la Elder Scrolls IV: Oblivion. Your first task is to chat with a merchant who offers you a job in exchange for paying the merchant back for some unnamed obligation to him. The user interface gives the player a choice of responses to certain questions much like a role playing game and of course the idea of assigning certain tasks to your character has a lot of RPG similarites. The first task is seemingly a simple one; get some kind of data device from another stalker in the zone.

There's a chance that I'll shell out for this one, because long development often means good story, but come on, amnesia? Hasn't Robert Ludlum swiftly circled that plot device, and from behind, assayed it's spinal structure, tensed his forearm like he was taught, repeatedly, to the point where it became instinct, and delivered a series of calculated blows to the top of it's spine while wrapping his other arm around it, ball of his left hand hard on it's chest, just below the xiphoid process, to make certain that it would pass out one way or another, in the blink of an eye?"

Read full story here (http://www.firingsquad.com/games/stalker_preview_02-07/)

Max Slowik
02-19-2007, 03:14 PM
More Ludlum "fan" fiction: (E. Jusino '06)

"he reached into his pants, and gripped the knurled hardness he found there. he wrapped his fingers around the striated part of the grip, and began to pull, slowly at first, but then more quickly as the urgency of the situation demanded. one last jerk freed the tension in his pants; he took careful aim, calculating windage and range, making minor adjustments to elevation... all of this from the hip. he shifted slightly the the left, pivoting his hips about his taut thigh. he blinked. he took a breath, began to exhale in quick spurts, and stopped himself, slowing the pulsation rippling through his body long enough to begin to squeeze off his round. he increased the pressure of his fingers, and his gun erupted. the discharge neutralized the target, who crumpled, a moistly quivering mass. he stood with his head cocked, settling in to wait the 20 minute refractory period before he could reload."

Brian
02-19-2007, 03:26 PM
That game does look pretty cool. I'll probably wait until it's been out a while and see what other people think of it before I consider setting aside the time and money to play it.