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Friday August 29, 2008
General | Posted by Max at 7:52 pm


Playing Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also a story about Ben, a renegade biker who lives and dies by his own rules. Ben’s voice (played by the late Roy Conrad) is every bit as gravelly as the Old Mine Road where he does battle. In this alternate world, cars hover, transport trucks are armored, and desolate towns like Melonweed are sinking fast into the sand. It is a land with many strange locales and even stranger inhabitants.

Released by LucasArts with much fanfare, Full Throttle was an instant hit among critics. Over time, the game grew to become a cult classic and developed a huge fan base. Yet, behind the success of Full Throttle was a detracted story of developer heartbreak. Since the game’s initial release, LucasArts had twice attempted to develop a sequel for the game, but both ended as abruptly as they began. Very little was known about these sequels behind the scenes, except for their names—Full Throttle: Payback and Full Throttle: Hell on Wheels.

This is the story about the rise and fall of Full Throttle.


I was heartbroken by the machine gun-cancellations of this series. And I mean machine gun, like fast, brutal, and causing the horrible death of a bunch of people in the office. I mean, I know weaker individuals who have severed their own mortal coils over the end of Full Throttle. Although for others, it meant leaving their day-to-day routines, moving to Australia, and starting their own post-apocalyptic biker gangs.

Some of these folks, the survivors, are returning now, strong in their faith that Fallout 3 will mend their broken, violent lives. We need to be careful with them, since the entire world has changed in their absence, and it's not like there's the Internet in Australia. Just wasteland and devastated gamers.
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[Read Full Story at Adventure Classic Gaming]
Electronics | Posted by Max at 7:34 pm


Nintendo doesn't exactly advertise it, but the remotes for the Wii gaming console—including the balance board that comes with Wii Fit—have Bluetooth capabilities. That means you can connect your Wii peripherals to your computer to operate the media center hooked up to your TV, play emulated games with a Nunchuk, Classic Controller, or even a Balance Board, and pretty much have them do anything you can do with a keyboard. Let's walk through linking up your Wii peripherals and putting them in control of your Mac, PC, or Linux box.

To give you an idea of what you can do with a Wii/PC hook-up, here's a look at one neat example: Controlling Windows Media Center from a distance, without having to shell out for a separate remote control.


But you will have to shell out for a Wiimote, if you don't have one, a wireless keyboard'll come in handy for sure, but then otherwise, no MCE Wiimote!

Seems like a fun hack for people who are allowed to mess around with their HTPC. I think I've used up all my elbow room there, since it's become a very important part of the living room. But there are new drivers! Aw, maybe I'll just tweak the color levels... Oh. Fine. I'll just go in the other room and play Nintendo. It cares about my wants.
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[Read Full Story at LifeHacker]
Electronics | Posted by Max at 7:19 pm


Even though Nvidia’s Nvision tradeshow did not achieve its goal of 10,000 visitors, more than a thousand gathered at the Center for Performing Arts to witness the ending of the event. The duo behind the popular Mythbusters showed the results of six months of work, demonstrating the difference between a CPU and a GPU, following the conventional wisdom of parallel computing.

Dubbed Smiley and Mona Lisa, Adam Savage and Jamie Hyneman presented two robots that represented the difference between a CPU and a GPU. Smiley was given a task to draw a smiley using conventional CPU techniques, doing one thing at a time. Smiley was a relatively simple robot, while Mona Lisa consisted out of "1100 massively parallel barrel processors", dwarfing the 240 shaders offered by a GeForce GTX 280 chip.


Oh man image the... art... you could create with one of those. I would buy a truck to truck-mount one. Turret-based graffiti! The best thing is, with hardware like that, you could totally get permission to graffito-tag stuff. People would come and watch!

Huh, NVIDIA only got a thousand visitors for the event. Maybe people wouldn't come and watch. I suppose you could take one to Burning Man, and fill it with, now I'm just guessing here, paint and LSD and get quite the following.

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[Read Full Story at TG Daily]
Thursday August 28, 2008
General | Posted by Max at 4:18 pm


I've had serious discussions in the past about whether nor not video games constitute an art form. I hold very strongly that they do--the act of playing a game can be as engrossing as the best novel, and the act of creating a game can be much more involved than the creation of a film. The video game industry has suprassed the film industry in monetary terms, and seems now to equal to television and cinema in regards to pop-cultural awareness.

There are, of course, detractors.

They're wrong.

Anyway, I've had this phrase in my head all year--"The year is 2008"--from the opening cinematic of Tom Clancy's Ghost Recon. The game came out in 2001, and it struck me at the time that it's rare for a piece of art to predict so near a future.

We like to look at early science fiction and laugh: Bradbury's Martian Chronicles had us living on foreign planets by the 1990s, and of course Orwell envisioned the thought police and big brother by 1984. Here it is, coming up on a decade into the new millenium, and there are no flying cars, teleporters, or laser guns.

So I've been waiting seven years to see how ironic Ghost Recon would be. It's always struck me as a bit brazen to put a very specific timeline on a piece of art that takes place in the future, especially the near future, when people will be able to have immediate perspective on how wrong it is.

But it's not.


Just the same, kids, you can't use this as an excuse to play Clancy games instead of doing your chores. Any parent worth his salt's going to say, "If you knew that Russia was going to war with Georgia, why didn't you do anything about it? C'mon, you had seven years." See?

But seriously, the plot was one week off reality. Now all Tom Clancy has to do is leverage this into some kind of renaissance art narrative, bolster his one-off Nostradamus-like insight, and rake in the DaVinci bucks. I don't know how he'll get fighter jets in there, but don't worry, he's a very skilled author.

image credit david mdzinarishvili. gee, i wonder where he's from
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Electronics | Posted by Max at 3:28 pm
Though sales of the Nintendo DS and the PlayStation Portable are strong, there are many who use the devices exclusively for homebrew applications. While some of these homebrew devices or homebrew-enabling schemes are looked upon less than favorably by the big manufacturers, such as the infamous R4 flash cart for the DS, there are some companies who see the value in releasing devices capable of homebrew software. Enter the Wiz, a new open-source handheld gaming unit from GamePark Holdings.

Homebrew and open-source applications often offer utility unrivaled by the more mainstream units, and that's something GPH is hoping to take advantage of with this new handheld. The Linux-powered device (running its own GP2X distribution) sports an Arm9 533MHz processor with a 3D accelerator, 64MB of RAM, 1GB of built-in NAND flash memory, an external SD card slot, and a single USB 2.0 connection. The display is a 2.8" OLED touch screen panel with a resolution of 320 by 240 (QVGA). The unit is powered by a 2000mAh Lithium-Ion battery that nets an advertised five hours of play time.

Official commercial games, launching alongside the unit, are a strong focal point. While previous devices in the line have been host to for-pay games, the Wiz will debut with a full suite of official games from third-party developers. Launch titles Asura Cross Wired, a fighting game, and Her Knights, a side-scrolling action game, will come alongside the release of the handheld and future titles that are slated for release through 2009, including puzzlers, rhythm games, shooters, and even RPGs.


This is the gift for that gamer who has everything and hates the establishment. You can spot them easily, as they have copies of the Economist in the john for maximizing their output of purples, and no, that's not really innuendo. If it was, I'd, uh, I dunno, be drinking a lot of paint or something--let's get back to making fun of WoW people, shall we?

Anyway, this is the prize to beat for anyone who thinks that copyright is a crime worse than orphan boxing and has a NAS box with its own web client for managing torrents.

Oh yeah, and it's got legitimate games, too. Like Snake on Dope. Yeah yeah, I do want one...
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[Read Full Story at Ars Technica]
General | Posted by Max at 3:13 pm


If you want to combine a pair of GeForce graphics cards with a new Core i7 processor from Intel later this year, you're in luck. Just after the grand finale for its Nvision conference, Nvidia gathered reporters to inform them of a somewhat surprising and apparently very recent decision: the firm plans to enable its SLI multi-GPU scheme to work with Intel's X58 chipset–without the need for an nForce 200 PCI Express bridge chip on the motherboard.

The fate of SLI support on the X58 chipset–intended for Core i7 processors, which are code-named "Nehalem"–has been a question mark for some time now. Nvidia has said that it won't be making chipsets that work with the Core i7's QuickPath Interconnect (QPI), and it had instead proposed that motherboard makers use its nForce 200 chip on their boards. The presence of that bit of Nvidia hardware would then make the mobo kosher for SLI support. However, the company said today that it realized such a silicon solution would limit SLI to a small number of very high end motherboards, effectively roping off SLI from the mainstream of the enthusiast PC market. Rather than be forced into that situation, Nvidia has elected to allow SLI on the X58 chipset–under certain circumstances.


Again, there's no reason that video cards can't play together outside of driver controls, regardless of the brand of PCI-Express. It's artificial, inasmuch as I can say artificial with a straight face whilst talking about setting up computer hardware and then using it to play video games. But as long as NVIDIA makes some money.

Which is good news for hackers left and right, since BIOS rewrites for SLI on Intel--and for a laugh, AMD--hardware is starting in 3... 2...
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[Read Full Story at The Tech Report]
General | Posted by Cameron at 2:32 am


Ever wondered what your holiday snaps would look like if Hitler decided to hang them on the walls of a secret Nazi base?

No? Oh, well you are going to find out anyway.

Thanks to a talented Javascript hacker who wanted to learn how the Flickr API worked, you can now view your Flickr photo albums through the eyes of B.J. Blazkowicz from the original Wolfenstein 3D.


I was slightly miffed when I found out that I wasn't going to blow any SS troops away whilst browsing through my vacation photos, but this little mash-up was still delightful. It's like your own little art gallery wrapped in youthful video game nostalgia! I think I am going to suggest to the developer that they implement the final boss fight, replacing Robo-Hitler's mug with your own profile pic from Flickr.

Wow, thanks to this little diversion, I just wasted 45 minutes reading the Wikipedia entries for the entire Wolfenstein / Doom / Quake series.
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[Read Full Story at Kotaku]
General | Posted by Cameron at 2:00 am


Statisticians have used a lower limit for 100-meter times of about 9.45 seconds, according to Tabata and other researchers. The exponential curve seen above -- which is drawn from an equation calculated to fit the world record data -- had been quite successful at predicting the steady progress of faster and faster 100-meter times. But Bolt's recent string of world records was clearly not an expected event: The model didn't predict a 9.69 until almost 2030.

Mathematicians like Noubary don't use the body's physiology to assess human physical limits. They were merely working with data that suggested that human speed increases were decelerating and would eventually stop completely. Indeed, in some events, like the long jump, the pace of record-setting has slowed nearly to a stop. That record has only been broken twice since 1968.

But it could just be that mathematicians have been modeling the pace of progress wrong all along.


I started running about two months ago, trying to work off all those cheeseburger and pizza L.B.'s that I had collected over the years. It was hard at first, but I naturally improved. I can run farther and faster now. But I'd still need bionic legs to keep up with these freaks of nature.

I was in disbelief after watching a few of Bolt's sprints. The man is gigantic, yet he runs extremely fast. I watched the Michael Johnson record right afterwards, and saw a much shorter guy run almost as fast. But it wasn't as cool as seeing a dude half a foot taller than the rest of the runners zoom ahead to the finish. And give up 20 yards short. And still win.

I still bet I can type faster than him.

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[Read Full Story at Wired Blog]
Wednesday August 27, 2008
General | Posted by Cameron at 1:39 am


I had imagineered the iPhone as a web browsing iPod (“based on Nokia’s mobile contributions to Safari”) with SMS messaging features, contacts, calendar, and a camera… six months earlier. And CDMA? I recommended Apple “leave Verizon alone and partner with Cingular, TMobile, and MetroPCS using GSM technology.” The difference between my ideas and those from (Kevin) Rose, apart from mine being six months earlier, is that I presented mine as only reasonable ideas with some rationale behind them; Rose insisted he had special knowledge from reliable sources.

Rose says the Nano will get a redesign that makes it look like last year’s Flash RAM Zune; iLounge already predicted this a month ago, although Rose embellished his version with the idea that “the actual plastic on the outside will be curved,” presumably like a TV from the 80s. How nostalgic! I miss having a wildly distorted tube picture, almost as much as a scratchable plastic iPod screen. Oh the good ol’ days.


I read a ton of RSS feeds about Apple, yet the only articles that I consistently pore through are those written by Mr. Daniel Eran Dilger. He's honest. He's straightforward. He's not afraid to throw predictions out there, but they are always made with the utmost care. There was some rumor-mongering going on last week about new iPods and iTunes software that may or may not be coming in mid September. In all likelihood, there will be something new, but Dilger's take struck me as different from the rest.

First of all, he's not afraid to trash Kevin Rose for the hype-seeker that he can be on occasion. Rose's predictions? Panic inducing and rampantly speculative. Dilger actually takes the time to look at the implications of said predictions, and for the most part, shoots them down. Meticulously. He talks about logical stuff. If Apple is going all flash with their iPod line-up, why not improve sound quality and reduce memory footprint with a new codec? That's the kind of thinking I like to agree with, and it seems more in line with the Apple I know and love.

Also, I love it when someone can trash his journalistic rival in such a classy way. It's the internet equivalent of wearing a perfectly tailored suit to work every day. Even if there's no dress code. Half-inch of cuff at all times, folks.
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[Read Full Story at RoughlyDrafted Magazine]
General | Posted by Cameron at 1:23 am


Like many others, Eric Ruckman found that the DS controller add-on for Guitar Hero: On Tour left a bit to be desired but, unlike most folks, he didn't just go back to playing on his console of choice -- he actually went all out and pieced together a full-size rig out of a PS2 Guitar Hero controller. As you can see above, that includes a special housing for the DS itself (it's still used for strumming), and even a built-in FM transmitter with its own screen, which lets him pump the audio through his home sound system.


I have been one to spend entirely too much time playing Guitar Hero. I wasted spent enough time and energy to master Freebird on Hard, which was the precise moment that I decided to sell my Xbox 360 and focus on real guitar and real heroism. The progress isn't coming along as fast as I'd expected, but what can you do? If you can become a Guitar Hero in one fell swoop, that means you are a jack of all trades. And a master of none. Mastery takes true grit and determination. God, I can't wait for those 360 price cuts to come down the pipe.
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[Read Full Story at Engadget]
Tuesday August 26, 2008
General | Posted by Max at 6:05 pm


Members of Custom PC’s Folding@home team may have noticed a major increase in our production rate recentlys, and there’s little doubt that much of this can be attributed to Stanford’s new GPU2 client for Nvidia and ATI GPUs. However, it looks as though Nvidia GPUs are the king of the folding castle at the moment, as they’re currently responsible for a whopping 42 per cent of the project’s total output.

This is despite the fact that over three times as many active PlayStation 3s as there are Nvidia GPUs contributing to the project, not to mention 16 times as many CPUs folding under Windows. There are currently 12,982 Nvidia GPUs actively folding, out of a total of 323,424 active processors in total. As such, the fact that Nvidia GPUs make up such a colossal percentage of the total output is pretty incredible.

You can see the current statistics on the next page, showing that Nvidia GPUs are currently churning out 1,428 TFLOPS out of a total of 3,372 TFLOPS for the whole project. Meanwhile, ATI GPUs are responsible for 404 TFLOPS, but even this is double the output from Windows CPU clients, and is an impressive figure considering that there are only 3,677 ATI GPUs actively folding at the moment.


Playing with a calculator, that's .1098 TF/GPU on the ATI side, and .1099 TF/GPU on the NVIDIA side. 289TF of calculations are done by CPUs, or about 8%. Playstation 3s cover 37%, and GPUs have a wide majority of 54%. As they say in my country, "Damn." For the record, the GPU visualizations look like ass. We're doing all the work, why don't we get the sexy interface?

Assuming people who could fold with a GPU don't have an average CPU--I suspect the average F@H CPU is fairly dated, probably single-core--let's just say that it's got quadruple the folding power. That still means that at .0044 TF/CPU, folding on a single GPU is just shy of twenty-five times better.

Also, if you ever wanted an excuse to upgrade from a PPC Mac to a Core 2 Mac, 6,500 Core 2 Macs have three times the folding power of 8,300 Power PC Macs. Trust me, your SO will totally accept that logic.
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[Read Full Story at Custom PC]
General | Posted by Max at 5:42 pm


Wie man der obigen Tabelle entnehmen kann, besitzt "Kuma" zwei Kerne und wird wie bisher alle Vertreter der Phenom-Reihe im 65 nm-Verfahren produziert. Ähnlichkeiten zu den Topmodellen ergeben sich auch bei der Cache-Ausstattung. So sorgen an dieser Stelle ebenfalls 512 KiB L2-Cache pro Kern sowie ein gemeinsamer, 2 MiB großer L3-Cache für die schnelle Zwischenspeicherung von im Umlauf befindlichen Daten.

Des Weiteren lassen sich bereits die Kern- sowie HTT-Taktfrequenzen ablesen. Ist die HTT-Taktfrequenz bei allen drei Chips mit 1600 MHz festgesetzt, so beträgt der Kerntakt 2,3 (GE-6600), 2,1 (GE-6500) und 1,9 GHz (GE-6400). Aufgrund der relativ humanen Taktfrequenzen kann AMD bei allen Modellen eine TDP von gerade einmal 45 Watt fahren.
Wann und zu welchem Preis die Phenom Dual-Cores kommen werden, muss noch abgewartet werden. Der Eintrag macht jedoch Hoffnung, dass es allzu lange nicht mehr dauern wird.


Yeah, I don't really understand German so I used Google to translate it. The pertinent stuff is the chart, anyway.

A 45W processor's pretty neat, even if it's kinda low-clocked. K10's faster than K8 by, depending on what you're doing, 10-40% or so; these processors are definitely going to find a home. I wonder, though, what this means for the K8 parts. They're cheap and AMD already has that market covered really, really well. It may just work out as branding, and of course, this is all rumor until some parts actually start circulating. I wonder, too, if this is natively dual-core or just a really borked quad-core.

And if it is, do they just leave half of the die in there, like an absorbed twin? Will having one of these make your computer evil? Time will have to tell.
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[Read Full Story at Hardware-Infos]
General | Posted by Cameron at 2:25 am


Over the years of the modern Olympic era we have witnessed design take a forefront in the planning and execution of the event. It has seemingly gone from a casual, low key sporting event, with each venue taking their turn hosting, into a full scale media orgy of Superbowl proportions.

With the enormous costs that cities face to hold the games, more energy, and money, is being focused on branding in hopes at creating a memorable and rewarding event. Host countries now reach out to the best designers, architects, and artist, to create a spectacle the world will never forget, and the one symbol that will be plastered on the streets, merchandise, and computer and television screens across the globe: the logo. And while most designs have stuck close to the blue, yellow, black, green and red of the Olympic colors, we have begun to see new colors emerge from the more recent games, including the first logo to come in multiple colors, which will be seen in 2012.


Now that the games are over, I guess this might be a little less interesting...unless you have an amateur fascination with design like me. It's pretty fantastic to see how the branding of the Olympic Games has changed over the last 112 years. 1968 Mexico makes my head hurt. 1912 Sweden is worldly and inspiring. And there was a Greco-Roman wrestling match that lasted 11 hours and 40 minutes at those games. That would have been boring/exciting/I don't know what to watch. In any case, this is really fun to check out. They even posted the color schemes for a bunch of the branding campaigns! If you have the capacity to geek out over this kind of thing, you will. I promise.
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General | Posted by Cameron at 2:18 am


Angelina Jolie does so much good with her fame, she's almost like Bono, except her accent is more transatlantic than Irish. Or like Princess Diana, but alive. But sometimes, Jolie's fame is put towards evil use. For example, The Wanted. Also: spam. Jolie's name makes a lot of people click on emails. Secure Computing reports that each day, some 2.3 percent of all email traffic contains Angelina Jolie's name in the subject line. Think "Angelina Jolie naked," "Angelina Jolie nude movie," or "Angelina Jolie naked video,"writes InternetNews.com's Andy Patrizio. The 10 most common names associated with spam emails are below. We're glad to see so many people interested in nude movies featuring Barack Obama and George Bush.


Ok. I said I wouldn't ever post pornography. But I didn't say I wouldn't post about it. I can understand an obsession with Jolie, but ten years after Gia? That movie is why these emails exist. You would think that spammers found their way to the next new hotness. Apparently not. Anyone have any suggestions? The girls from MTV make it too easy. We need a new spam hero. At least Brad Pitt ranks far behind Obama, Bush II, and Bin Laden. McCain's not even on the list, probably because he can't use a computer. Although not indicative of much, these stats are sure interesting.
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[Read Full Story at Valleywag]
Monday August 25, 2008
General | Posted by Max at 9:33 pm


Having spent considerable time with the Terran and Protoss at BlizzCon last year -- and no access to the Zerg at Blizzard's Worldwide Invitational -- I thought it might be fun to take out my old favorite class for a spin.

As you might expect, there was a wait, one that gave me ample opportunity to watch the Zerg in action. Most noticeable was the lovely look of the Creep, the purplish goo that the hivemind race builds upon. It has a constant visual pulse to it, not something that distracts when one actually gets one's hands on the keyboard and mouse.

That said, the Zerg were probably the hardest race to easily distinguish from their surroundings. Hopefully that's just due to inexperience and unfamiliarity with the new models, but the move to 3D and a higher resolution does make it a bit more difficult to pick out units.


I have higher hopes for this than Diablo III. So far I have yet to see any screenshots where the marines are shooting silly string at the Zerg, who make the anime tear-eye thing, while the Protoss just sits there listening to Skinny Puppy, whining about their destroyed society.

Rainbows! They put freaking rainbows in Diablo III! It offends the senses!

Also, space marines should only ever die one-by-one in dark hallways. Out in the open, one should be able to nuke a million freakin' Zerg. So it is written, so it is said.
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[Read Full Story at Kotaku]
General | Posted by Max at 9:21 pm


Nestle Prepared Foods Company is recalling about 215,660 pounds of frozen stuffed pepperoni pizza sandwich products, known as Hot Pockets Pepperoni Pizza, because the product might contain small pieces of hard red plastic and other foreign material, which pose a risk of serious injury to consumers.

The Mt. Sterling, Ky., company has received four consumer complaints and no reports of injuries. Spokeswoman Roz O’Hearn said the reported foreign substance — hard red plastic as well as clear flexible rubber-like material — might have splintered off from a testing device and some of it could be buried inside with sharp edges.


This isn't just going to hit Nestle, it's going to cause a depression in MMORPG markets globally. Network usage will drop significantly as gamers everywhere will be forced outside to return their "leveling fuel". Entire "sports leagues" will be shut down, temporarily, as these "cyber-athletes" seek out alternative food sources.

I jest. As children, such recalls would have never happened to us. They'd slap on prize stickers to the boxes and tell you that they were "Fantastic and unique Lego!" That, and seriously, there's like, two boxes of frozen taquitos in the freezer since that LAN party of yours, why don't you just eat those, instead? I know we don't have any salsa. You have about five pounds of sauce packets in the drawer!
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[Read Full Story at MSNBC]
General | Posted by Cameron at 12:16 am


We all know about Pandora's troubles paying their ever-increasing rent to the RIAA Copyright Royalty Board, but now another one of our favorite internet music spots could be succumbing to corporate pressure as well. Muxtape, the site that allowed users to make 12-song playlists of their music and share them online has been (temporarily?) shut down. Their page is left with the simple message "Muxtape will be unavailable for a brief period while we sort out a problem with the RIAA." And once again, the RIAA does its job to ensure that no one anywhere gets excited about music.


If you never got on the Muxtape bandwagon ( and I only did a few days before it got axed D: ), it was a great way to find new music and to share your best mix with the world. Mix-taping is serious business - I take an immensely long time to make a playlist for a friend. I hadn't even gotten a chance to share the latest one with the Muxtape crowd. RIAA ninjas invaded and, alas, Muxtape is no more. For now. Let's hope it comes back so that we can share in the joy of other people's aural preferences again.

"The making of a great compilation tape, like breaking up, is hard to do and takes ages longer than it might seem. You gotta kick off with a killer, to grab attention. Then you got to take it up a notch, but you don't wanna blow your wad, so then you got to cool it off a notch. There are a lot of rules." - High Fidelity
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[Read Full Story at Gizmodo]
General | Posted by Cameron at 12:05 am


Independent developer Cliff Harris, of Positech Games, asked pirates why they choose to pirate his games, promising them immunity and anonymity in exchange for their honest rationales, which he would aggregate and post on his blog. They reciprocated, and of about six reasons, a righteous indignation at DRM seemed to lead the list. Harris is actually responding to the gripes in both the pricing and de-DRMing of titles in the future, with his own reasoning why it's a good idea.


Of all the reasons listed by Harris, I'd probably say the most salient one is that it's easy. Drop by your favorite torrent site, find what you need, and wait until it arrives in your downloads folder. I have been more happy to purchase software lately if a digital delivery option is offered. I don't like - hate, actually - getting in the car to go to a brick and mortar for this kind of stuff. Blizzard is doing it right - I bet they have sold a ton of copies of old software (Diablo, WC3) since they went digital download with them a few months ago. Devs: the less I have to leave my desk chair, the happier I am. If only Cheetos and Red Bull could be delivered through the Series of Tubes...
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[Read Full Story at Kotaku]
Sunday August 24, 2008
General | Posted by Kurtis at 11:57 pm


Our Deutsch is a little rusty, but Spiegel's got a hard-hitting, um, sounding story on Segway safety -- specifically regarding what happens when one hits a stationary object or falls off of one while riding it at full speed. Hey der Spiegel, why don't you try the same test with one of those bicycle contraptions we hear Europeans are so in love with? We have a feeling you might be slightly more horrified by the results.


I have never ridden a Segway, but I have had my mishaps on a bicycle. Most of my scars, in fact, come from unfortunate braking / judgment calls on my part. It's not fun. But it's a lot cooler if it happens on a bike. Walking around with a broken nose from T-boning a car on a Segway? I think I'd probably make something up. Maybe they'll start up-selling customers on full face helmets.
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[Read Full Story at Engadget]
General | Posted by Max at 8:08 pm


G4 has figured out the best way to harness the energy of Will Wright. Besides getting him to make a game, of course, which Electronic Arts has already figured out. Instead, G4 has set up a camera in front of him and told him to talk about whatever he wants. They've then taken an interesting minute at a time and made short clips called "The Will Wright Minute". The great thing about these is that Will Wright's off-the-cuff observations are more than interesting enough to make up for the silly animation and the Spore and G4 promos that technically make these "The Will Wright Minute and a Half".

They're like Zero Punctuation, but with punctuation. And Will Wright. And American. And without cynicism, sneering, or sarcasm. And not about games.


I totally heard about the secret astronauts! We had 'em, too! They were Air Force, and they lived in space and operated cameras that are just now declassified enough to know that they're pretty much on par with current telescopic gear. It'd probably make the planet shittier, but I kinda wish that the Cold War had gone on longer. 'Cause it was fun for, er, some people, and there were tons of great spy movies. I'm wearing my spy hat right now, actually. It helps me fit in while the DNC's going on.

But yeah, NOVA has Astrospies online, you should totally watch it. I mean, after three minutes of Will Wright.
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[Read Full Story at Fidgit]
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