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Saturday November 22, 2008
General | Posted by Max at 8:00 pm


Why don't we complete the games we start? The industry's common response is that people don't have as much time as they once did, or that the modern audience's tolerance for difficulty is markedly lower than it used to be. There's truth to both of these statements, but there's also a ridiculous nostalgia behind them. It implies there was a moment before Rock Band and Wii Sports when we all finished Super Mario Bros. and beat Metroid without the help of Justin Bailey. The late '80s and early '90s have become a sugar-coated era in game history that many game developers seem content with simply refining. In truth, the answer is more complicated than either of the aforementioned explanations.
image

It bears mentioning that there's a cultural bias against videogames that keeps deep, prolonged engagement with a game from being socially acceptable. We bestow finishing difficult books or sitting through long, artistically challenging movies with a dignity playing videogames just doesn't have, perhaps deservedly so.


The guy touches on a subject we're all familiar with, and brings some real argument for and against finishing games. I do wish that I'd finished more than I started, and share the sentiment that I hope there comes a day where I finish all the games I pick up. Understandably, so many games that come recommended don't deliver on the kind of narrative that I want, combined with gameplay that evolves and doesn't just get harder (and damn all the games that get easier towards their ends--that almost single-handedly made me not want to finish Mass Effect).

Maybe I'm just asking too much. The last two games that have had me completely enthralled were Castle Crashers and Mario Kart for the Wii. It takes an Oblivion to make me beat it. Then there are the games that I don't mind re-beating.

Double ont-ont notwithstanding.
Comments [0]
General | Posted by Max at 7:20 pm


You might think that a Lego safe would be easy to open. Maybe just remove a few bricks and you’re in. But that’s not the case with this thing, the cutting edge of Lego safe technology. The safe weighs 14 pounds and has a motion detecting alarm so it can’t be moved without creating a huge ruckus.

The lock takes five double digit codes to open it. That translates into over 305 billion different combinations. It even boasts an electronic status display showing the numbers as you turn the combination dials. When you enter the combination, the door electronically opens itself. It’s a great place to store all of your valuable geek stuff.


I just... I just don't know what you'd ever put in it. It has to be valuable and worthless. Like open source. You could put source code in there. That's irony for you. Or maybe that's just apt. I don't even know anymore, "irony" doesn't mean what it did when I was a kid, playing with my Lego.

And the coolest thing I ever built with 'em was a pneumatic hand. That required you control it with two hands.

I think I've spotted a theme with Lego constructs.
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[Read Full Story at SlipperyBrick]
Wednesday November 19, 2008
General | Posted by Max at 3:38 pm


In the past, it's been noted that the RIAA has curiously avoided suing any Harvard students, with one of the theories being that Harvard had made it quite clear to the RIAA that it would fight back hard. And, with Harvard law school at its disposal, and various professors there indicating that they had serious legal problems with the RIAA's strategy, the RIAA simply decided to ignore any file sharing going on at that prestigious university.

However, for RIAA critic and well known law professor, Charles Nesson, waiting around for the RIAA to sue someone at Harvard was getting boring, so he went out and found a case to participate in. Along with two third year law students, Nesson has hit back hard on the RIAA's efforts in a court filing, where it's noted that the very basis for many of the RIAA's lawsuits is very likely unconstitutional.


I've read through that at least three times now, not because it's complicated, but because it's so damned entertaining. And unlike the characterization of RIAA activities to RICO, this is interesting because it's so much more plausible. Plausible, Hell, it's right. I don't think anyone really believes that the RIAA is out for anything beyond self-interest, and they've absolutely picked a strategy of targeting the vulnerable (broke).

I think this is about to be the legal equivalent to He-Man wrestling midgets. Fun to watch, tickets always sell, and part of a long-standing foundation of our republic.

Maybe just my republic.

i always wondered why he-man wore pink
Comments [1]
[Read Full Story at Techdirt]
General | Posted by Max at 3:05 pm


There's a good news/bad news update on the rogue ISP McColo and last week's coordinated effort to drive the malware faucet offline. The good news is, the ISP has (mostly) stayed offline, and spam levels a week later are still running significantly lower than they had been. The impact of taking McColo offline seems to have reverberated longer than what we saw from the Atrivo takedown back in September. When Atrivo shut off, spam levels fell, but rapidly climbed back to near-original levels. Post-McColo spam counts have remained lower for the last eight days, but may unfortunately be on the verge of climbing again.

That's where the bad news comes in. McColo, it turns out, had previously negotiated the rights to a backup internet connection with Swedish ISP TeliaSonera. Once its own connection to the Internet was severed, McColo bided its time until Saturday, at which point it flipped a switch, reconnected via TeliaSonera, and began frantically updating its C&C servers, aiming them at new targets within our old friend, the Russian Business Network (RBN).


That's it, I know I'm fairly fond of collecting my Folding@Home work units, but I would love, love to participate in an anti-spam distributed computing project. Instead of folding yo many proteins, you could just score killed spams. Get mad points for participating in a DDoS against these dudes' machines, and win the Internet in points if these guys get completely shut off, even for just another week.

Wait, no joke, it totally already exists! Or at least, existed. I would have freaking loved to participate in that. Someone do it again! Alzheimer's isn't going anywhere. (Here's where you make the joke to yourself that it forgot where it was going, anyway. I would never make a jest that crudely. Never.)

apparently, today is pink picture day
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[Read Full Story at Ars Technica]
Electronics | Posted by Max at 2:48 pm


...More gaming PC's have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three different classes of gaming PCs over since Q3 2005, found that 196 million units have been sold between then and Q3 2008, compared to a worldwide total of 74.7 million consoles. As Edge points out, this of course doesn't take into effect handheld gaming systems like the DS and PSP, which sold a combined 125 million units during the same period.

The study goes on to conclude that the $20 billion dollar PC gaming market, predicted to rise to $34 billion by 2011, was bigger, worth more money, was growing faster and had better tech than the console market could provide.


Yeah, I bet they also didn't go into how for every copy of The World Ends With You (or TWEWY, in the parlance) that there's a dude playing World of WarCraft. For each dude and chick getting his and her respective Castlevania: Order Of Ecclesia on, there's some poor schlub trying to quest through Moria, and for Horse Adventurer, there's a Conan, er, Conanerer. And I understand people pay to work for EvE Online, also.

By the way, that's a picture of the pinkest $8,000 gaming machine ever. It's sweet alright, sweet like insulin shock. Just look at it like this: if you don't have diabetes, you're saving roughly an amount that could be spent on at least one or two of these machines every year. So go nuts!
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[Read Full Story at Kotaku]
Sunday November 16, 2008
General | Posted by Max at 5:52 pm


A woman in Cornwall, England, has filed papers to divorce her husband on the grounds of "unreasonable behavior" after she discovered that his character in the online role-playing game Second Life had been having an affair.

Amy Taylor, 28, whose online alter ego is named Laura Skye, said that her husband's virtual infidelity exacted a pain that cut as deep as any extramarital liaison. "It may have started online, but it existed entirely in the real world and it hurts just as much," she said. "His was the ultimate betrayal. He had been lying to me." (See the 50 best websites of 2008.)


This is truly the downfall of society. If we can't respect the values of a digital wedding before the grandest of tubes, the Internet, how can we put any faith in effable, mortal vows? There is a tragic vacuum of morality, and if it can't be filled with YouTube and Cracked.com then we are at a palpable loss.

But there may be light at the end of the fiber, as CNN reports:

Taylor is now in a new relationship with a man she met in the online roleplaying game World of Warcraft.


May all your purples go unsharded.
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[Read Full Story at Time Magazine]
General | Posted by Max at 5:25 pm


Blizzard has categorically denied it is 'milking' the StarCraft franchise by deciding to release StarCraft II in three separate products.

At BlizzCon last month Blizzard revealed that the single-player campaign of the hotly anticipated follow-up to the still popular StarCraft will be divided into three products reflecting the game's three races - Terran, Zerg and Protoss. The first game in the series will be Terran: Wings of Liberty, followed by Zerg: Heart of Swarm and Protoss: Legend of the Void.

Some fans reacted angrily to the announcement, accusing Blizzard of milking the franchise, with some even openly promising to pirate the game when it comes out.


I really don't see a problem with this, and I completely agree with the notion that this is pure profit. You take a game like Oblivion, with easily as much content as three StarCraft Twos, and they only make, what, fifty, sixty bucks? A hundred with a chunky expansion pack? (Arguments about the expansion being short don't hold much water in light of the fact that the original game can be beat in about the same amount of time, I know, because I've done it.)

Blizzard is used to making money hand over fist, and unlike WoW, they can't charge for tournament play, even if it doesn't cost them nearly as much to host. But come on, people still play StarCraft, and it's OK for them to want a little more for doing it all over again. Besides, the $50 game rate hasn't changed in almost two decades, so really they're making a lot less per game.

It's going to be OK. No matter how much the game costs, I promise you this: we're still going to lose, like, a bunch of times, to Korean kids plastered on Green Soju. There will be plenty of people who will trample us with half a brain tied behind their back; just like old times.
Comments [1]
[Read Full Story at Video Game Informer]
General | Posted by Max at 5:12 pm


Currently CPG is contacting its customers telling them that they will need to yet again deposit money into CPG accounts in order for CPG to have the cash to cover rebate checks to consumers. This is money that companies have already paid CPG previously. CPG is telling its customers that if they do not pony up AGAIN, consumer rebate check payments are in jeopardy. In our example above, CPG is not sure where the $100,000 is that Company X paid them, but we are sure that they want another $100,000 or CPG will start bouncing consumers’ MIR checks.

If you have a rebate out with CPG, I would check into it quickly. If CPG is no help, contact the company that manufactured the product directly and explain your concerns.

Certainly MIRs are a mixed bag in the world of the computer hardware enthusiast. Some swear by them while others will not touch them with a ten foot pole. One thing is for sure, if CPG fails consumers and starts bouncing rebate checks, CPG will massively undermine the entire way that e-tail and retail computer hardware outlets do business as well as many other markets. It likely will not be for the better initially, but let's face facts, lower pricing up-front without the MIR hoops to jump through is what the consumer wants.


I've on only two occasions, in my entire life, received a rebate. And one was half what it should be. (Samsung stiffed me, Mushkin is golden.) So I'm not a fan to begin with. The whole scheme is designed around the principle that people are too dumb or lazy to fulfill their end of the 'bate, anyway, and while I don't generally have a problem with companies taking advantage of dumb, lazy people, I'm still not one to happily associate with them.

That is to say, I won't buy a single Goddamn Monster cable, but I rather like the fact that they exist to plumb the wallets of people. It works like this: if you honestly tell me you hear a difference after the personal finance equivalent of being cockslapped, I know to ignore everything that comes out of the shriveled bean that keeps your heart beating. It's a semaphore like that.

But yeah, going in for a mail-in-rebate right now is kinda like staying on your knees in front of a rapidly approaching unbuttoned fly.
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[Read Full Story at [H] Enthusiast]
Thursday November 13, 2008
General | Posted by Max at 7:23 pm
Both Senators Hillary Rodham Clinton and Joseph Lieberman, who once stood together to attack the current rating system, are big fans:

Senator Hillary Rodham Clinton (D-NY)
"This new supplement to the ratings is a real gift for parents as we head into this holiday season. Parents need all the information they can get to make more informed decisions about what’s appropriate for their children. These new rating summaries offer more helpful information than ever before to help parents to get involved and get informed."

Senator Joseph Lieberman (I-CT)
“For well over a decade I have called upon the video game industry to inform consumers about the content in video games so they could make the right choices for their children. One result was the creation of the ESRB rating system, which provides useful guidance to parents about game content and age-appropriateness. The ESRB has now taken consumer education one step further with their new rating summaries, which provide a greater level of detail about game content to help parents be even more prepared to make informed game selections for their children. I applaud the ESRB for taking this proactive step to inform video game consumers.”


I guess I can't really complain if this sticks. As long as people continue to allow games developers to self-regulate, I'm OK with that.

But I can't help but point out that I never had any such limitations on games. My dad was OK with me getting the Leisure Suit Larry game, my mom wasn't, and as such, I don't have a weird fetish for cartoon ladies. (Giant fighting robots, on the other hand, rrrowrr.)

I still say that these people would be better off trying to figure out where all that money went...
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[Read Full Story at Kotaku]
Tuesday November 11, 2008
General | Posted by Max at 10:04 pm


"PC gamers have known for a long time that there are lots of them out there, you get on a server for a brand new beta of Call of Duty World at War and you get on there at 6 o'clock at night and you see thousands and thousands of people playing on hundreds of servers," he told Ars. "The notion that PC game is dead immediately gets bumped if you're a player... What the PCGA is attempting to do with its research is to quantify the market, to say 'We know you're out there, and we're going to add you up and make certain that everyone recognizes that you count.'"

Stude also says the PCGA wants to help gamers choose the right hardware. "With the amount of money that people are spending on their new PC, the PC [they're buying] should have graphics capabilities, and CPU and memory capabilities, powerful enough to play the games they want to play." The PCGA wants to make the suggested gaming requirements clearer, and it wants to communicate "in harmony" what it thinks the best gaming experience is on the PC, and to show OEM how to make these things clear to consumers. Announcements about this goal are expected in the coming months.


The most difficult hurdle, I think, is maneuvering a ratings system into place without it turning into marketing. Well, not good marketing, but bad marketing. The kind that has three separate naming schemes for the current lineup. Or without it pandering to low-end hardware, or falling into separate camps between manufacturers...

That and cosplay in general is a hurdle. Not a we're a bunch of diverse fans, accepting all creeds hurdle, but definitely the holy crap did that dude dressed as Darth Vader just do what I think he did... with a crutch!? hurdle.

image creative commonsed from Brandy Shaul
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[Read Full Story at Ars Technica]
General | Posted by Cameron at 6:07 pm


Gmail's new voice and video features work in modern browsers that support the latest version of its web app, namely Firefox 2.0+, Safari 3.0, IE7, and Google Chrome. Google Apps users will also get this feature as it rolls out, but Gmail voice and video conversations are only supported on Mac OS X, Windows XP, and Windows Vista via a Gmail voice and video chat plug-in that must be installed. Sorry, students, Internet caf nomads, and cubicle warriors everywhere, but you may have to beg your admins for this new feature.


I'm kinda pumped about the cross-OS, browser-integrated audio/video chat that's coming down the pipe from the Goog'. It seems like it's really as easy as installing a plug-in and firing away with the video chat requests, something even my mom can do. My brother and I went the Skype route last month because we are on either side of the OS divide, and it took much trial and toil to get even that to work correctly.

That reminds me... have any of you seen the auto-zoom that Sony integrated webcams (and, most likely, others) use to keep your mug front and center during a video call? It digitally pans and zooms to a person's face, but it's all choppy and slow-like. Reminds me of one of those bad killer-internet-video-game / live-murderer-webcast flicks that have come out over the last few years. But since it's real life, it's more legitimately creepy.
Comments [2]
[Read Full Story at Ars Technica]
General | Posted by Max at 1:33 am


It’s likely that the new chip will be smaller and more energy efficient than current AMD processors. And AMD, which acquired graphics card maker ATI not too long ago, will likely use ATI’s expertise to produce a chipset with integrated graphics capabilities that will allow for decent high def video playback without burning down your battery in a matter of seconds.

In the past, AMD’s comments about netbooks have left me wondering whether the company truly understands what makes these tiny notebooks tick. We won’t know for sure until AMD unveils more details about the new processor, but I’m still a bit dubious. Focusing on battery life is a good start. But I’m not convinced that graphics should be a high priority. Sure, it’s nice to be able to watch some web video or a ripped DVD on the go. But I’ve never had a problem doing that with an Intel Atom, or even Celeron CPU. If AMD can offer performance as good or better without taking a toll on battery life, that’s fine. But I’d rather see a focus on multi-tasking. A dual core, low power chip would be a nice.


Pictured above: a netbook with a dual-core AMD Turion and 690E integrated video. It's E like with Jag-u-ars, so, limited and drop-dead gorgeous. You know, for integrated video.

What I'm saying is that AMD doesn't have any "new" plans to get into the netbook market, they're already there and with damn fine hardware, even if it's just the one netbook. Since they announced Phenom in aught-six, they've stated that they had no intention of phasing out the K8 architecture (although I bet no one expected to hang on to it quite like they have) instead, cutting it down, tweaking it for super-low-power and decent, if improved, mobile performance.

Not that there's much on the Turion Ultra front, either. But whatevs.
Comments [2]
[Read Full Story at Liliputing]
Monday November 10, 2008
General | Posted by Cameron at 4:41 pm


In many (if not most) cases, these devices are available in a series of successive prototype builds that improve on elements of the hardware before they're blessed and released to manufacturing for retail; the availability dates you see here are of the most recent prototype build that we were able to find. Notable goodies include the "Corolla" with a 3-inch VGA display, the "Jig" landscape slider for AT&T, and the "Eitri," a monster QWERTY candybar with a 640x350 display and 5-megapixel camera, but there's a ton of good stuff here, so make a bowl of popcorn, curl up with your laptop, and take a few minutes to digest this thing in its entirety.


When taken in context, that's probably the sexiest set of sans serif text I have read in a long while. And there's a concept with the code name "Bruce Lee". Nokia's always gotten a discrete nod of personal approval from me for their higher end handsets. They're always packing the really pricey hardware with tons of cutting edge features, and the operating system has kept pace (for the most part). It's encouraging to see that they've still got "it" when it comes to whiteboard dreaming. I see lots of WiFi + AGPS and lots of significantly higher resolution screenage up in that list - hot.

The first half of 2009 might turn out revealing some sweet Nokia phones. I cry tears of desperation, though, because the U.S. will probably only see the release of two or three of 2007's coolest phones and a budget bottom-feeder or two. I want to move to Europe so I can play with the truly new stuff without having to pay exorbitant amounts for imported units.
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[Read Full Story at Engadget Mobile]
Friday November 7, 2008
General | Posted by Cameron at 4:50 pm


The iPhone recevied a score of 778 on a 1,000-point scale, the company said. Apple scored well in several categories including ease of operation, physical design and handset feature factors.

Apple competitors Research in Motion, makers of the BlackBerry scored a 703 and Samsung scored a 701 in the survey.


Sure, it's all rainbows and unicorns for most. The iPhone is real purdy. It does several things very well, and it doesn't pretend to do anything that it can't. The browsing and e-mail apps are almost untouchable, in my opinion. I bought an iPhone 3G a week ago because I needed a standard headphone jack to test all these headphones I have sitting around my cave. And 3G sounded really sexy.

So I had an audio out that will accommodate any phones I want, and I could pull down data much faster... and my "silent" switch popped off after 6 days? And I drop calls faster than Kimbo Slice got dropped by Seth Petruzelli last month?

Maybe I'm not so bad off though. Customer service, through both in-store issue resolution (pending an extraordinarily long wait) and frequent software updates, has been better than with any other wireless device I have owned. The broken hardware was replaced without question, and software updates in the past have fixed issues like the call dropping. The platform keeps getting better. I tried, desperately, to give a different phone a chance for a day before I picked up the 3G. And nothing I found in extensive demoing could come close to the smooth-like-butter iPhone experience. I guess I'll roll with the surveyed masses on this one.
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[Read Full Story at Macworld]
Tuesday November 4, 2008
General | Posted by Kurtis at 1:05 am
Down with obnoxious packaging that takes longer to free from the ten thousand twistie ties than it took to arrive at your house in the first place! Everyone has experienced this kind of frustration with items ranging from kids' toys and new cameras to that USB cable that came in a plastic blister bubble six times its size. Well, those days may slowly disappear, thanks in part to a new initiative headed up by Amazon.com. The program is appropriately called "Frustration-Free Packaging," and is launching today with 19 best-selling products from Amazon.

So it's only starting with 19 of the best-sellers. Stuff that I probably wouldn't be buying anyways. But it's a start. Maybe it really is time for change.
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[Read Full Story at Ars Technica]
Thursday October 30, 2008
General | Posted by Max at 7:46 pm


Backtalk in EA's Forums, Get Banned From Your Games?
According to a post in the Red Alert 3 forum by 'eeapoc' (Apparently, C&C Community Manager Aaron Kaufman) EA is implementing a new policy that will tie your forum login to your Master EA Account. If you get hit with the ban hammer for misbehaving in a forum, you could find that you are locked out of your purchased games as well.

Electronic Arts Lays Off Six Hundred
"EA is continuing to make progress against our business plan, but we have the constant imperative to keep our costs in line as we grow our revenues and improve our margins," Electronic Arts spokesperson Mariam Sughayer told me. "Decisions that impact people's jobs are always extremely tough but all of the people affected will be treated fairly and respectfully."


Thanks, Kotaku, for painting an even better picture of this wonderful establishment. Yeah, I'm sure. Wikipedia, prepare to lock down the EA page, if it wasn't already. Wow, there is literally more written about EA under "Criticism" than there is "History". I've already put in my cents on their latest under-wrought crappy DRM-fest.
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Wednesday October 29, 2008
Electronics | Posted by Max at 5:04 pm


With Sony Europe's developer relations manager George Bain announcing that it's no longer necessary for developers to submit upcoming titles to Sony for content approval, don't expect the PS2 to die off anytime soon. The platform is now open, and this action will certain spur on a spate of low-cost titles. Bain cited territories like Russia and India that are now able to "create low-development cost titles and release them in their market”. Dev kits are still an necessity, but there are no longer PS2 licensing fees. "This has never been done before," notes Bain. "This is something we're actively promoting."


Representatives of Hades, Infernos, Inc. are releasing a statement correlating with Sony's open-development initiative, "We're happy to announce that in the greater scheme of things, the underworld is taking new steps with a newer, greener outlook. In addition to cutting our fuel usage across the board, we're investing in carbon futures and alternative energy sources." When asked about staff downsizing, Hell's CTOs responded, "We're looking at raising the entry requirements to minimize growth and lessen our space requirements and the correlating staff."

So yes, you will have to behave more evilly to go to Hell, although ironically, working for Sony is still evil enough. "Have you not heard about the rootkits?" Old Scratch himself added, "That's just insane. We can't wait to try our new solar furnace on some of those guys. We're still about maddening suffering, after all."
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[Read Full Story at Kotaku]
General | Posted by Max at 4:34 pm

Fallout 3 Retrospective Part 1

Fallout 3 Retrospective Part 2

Fallout 3 Reviews:
@ 1up
@ c|net
@ the Escapist
@ GameSpot
@ IGN
@ Joystiq
@ Kotaku
@ Shacknews
@ Wired

...Mustn't read reviews... Must... Draw own conclusions...

It's either a really good thing that I'm moving right now or a really, really bad, sad, f'ed up, terrible, lame, completely shite, horrid thing.
Comments [0]
 
General | Posted by Max at 4:17 pm


While we may not see a lot of VIA C7-M or VIA Nano-powered computers in the US or western Europe in the near future, this initiative could result in an awful lot of computers in developing nations being powered by VIA chips. And who knows, if the VIA Nano lives up to its promise overseas, perhaps we’ll see major western companies like HP take another look at the chip maker’s products in the not too distant future.


Losing the only high-resolution netbook is a pretty big hit for people, well, like me. I cannot stand seeing pixels, with their little square borders givin' me the eye. Low resolution is holding back a lot of prospective buyers, because it's hard to go from 1440x900 or greater to 1000x600. The Mini Note, all 1280x768 was dead-sexy, and at least someone at Dell noticed.

Not every computer with an Atom CPU is a netbook - or is it? @ Lilliputing
Dell has officially pulled back the curtain on the Inspiron Mini 12, a light weight and relatively cheap 12 inch notebook. It looks almost exactly like the Dell Inspiron Mini 9, which has a 9 inch screen. But the Mini 12 is bigger, has a higher resolution display, a full sized keyboard (with function keys), and a different version of the Intel Atom CPU which uses less energy thus providing longer battery life.


So it doesn't have the 7,200 RPM hard drive or Via graphics, but it's a little cheaper, and weighs less, too.
Comments [0]
[Read Full Story at Liliputing]
General | Posted by Max at 4:03 pm


Windows 7 Walkthrough, Boot Video and Impressions @ Gizmodo
In fact, this week in LA at the Professional Developers Conference, Windows 7 officially shoved Vista aside. Having suffered through the often deserved criticisms of that ill-fated OS installment, Microsoft's people are thrilled to tears to be able to talk about something (anything!) else. On Sunday, they took journalists through a lively 7-hour orientation on Win 7, then handed off a Dell XPS M1330 loaded with pre-beta Build 6801.

Microsoft says next Windows won't be as annoying @ Yahoo!/ AP
"We had all the best intentions of helping to secure the PC platform even more, particularly for novice PC users who needed to be protected," said Steven Sinofsky, a senior vice president in Microsoft's Windows group. But Sinofsky acknowledged that Microsoft needed to work more closely with outside companies to avoid a similar mess this time.

Microsoft vows Windows 7 will fix Vista mistakes @ InfoWorld
Microsoft won't repeat this mistake with Vista, Sinofsky said, and because the OS kernel -- or its underlying code base -- is the same as the one in Vista and Windows Server 2008, all of the devices and applications that work with those OSes should also run on Windows 7.


Sources inside a major graphics development team told me that the biggest change with 7 is in fact, also a graphics change, in that the big deal is that they're removing the GDI layer; the aging graphics platform that holds back both more modern as well as leaner interfaces. And Microsoft knows that people will have their dalliances with other OSes, that's fine, go play with your Ubuntos and Exes, you'll come back, and with the satisfaction that it's your choice.

hehe, I said "sources"
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