A man serving life in prison for first-degree intentional homicide lost his legal battle today to play Dungeons & Dragons behind bars.
Kevin T. Singer filed a federal lawsuit against officials at Wisconsin's Waupun prison, arguing that a policy banning all Dungeons & Dragons material violated his free speech and due process rights.
Prison officials instigated the Dungeons & Dragons ban among concerns that playing the game promoted gang-related activity and was a threat to security. Singer challenged the ban but the 7th U.S. Circuit Court of Appeals on Monday upheld it as a reasonable policy.
This is an outrage! No person can commit a crime so great than they should be banned from the use of funny-shaped dice! (Except maybe using weighted funny-shaped dice.)
Can't we take sympathy on a man who mauled to death his sister's beloved with a sledge? Is there no greater basic human right than to dork out in a basement surrounded by other dudes and concrete for endless, under-sexed hours?
Man, I just realized I spent every weekend in high school imprisoned.
At the end of last year, we saw a lot of lists of best games of the decade. But we didn’t read about the turkeys. The games that really flopped. The games industry’s equivalent of Waterworld. Or Ishtar. Or Heaven’s Gate.
I’m not just talking about games that were bad. There are lots of those. I’m talking about games that took down companies. Some of them were never released. Some of them came out and no-one cared. Some of them even made decent sales — just nowhere near enough to cover the costs.
And all of them were costly for someone. Several of them destroyed companies. Some destroyed careers. Others were, in my view, brave and sensible gambles that didn’t pay off.
As much as I'm gonna feel a little bad for some of these companies, I can't really bring myself to loathe the failure brought to term. It's like, Nukem got bailed out again and again, and it still ate shit after that first six or seven decades of bull.
Bailouts aren't the only things Wall Street's pulled from gaming. Bitching about keyboard layouts and their inability to not get owned (fucking lag!) is old hat:
As the practice of high-frequency trading continues to become more widespread, concerns are growing that erroneous trades carried out by "algos gone wild"–a sort of digitally amplified version of the "fat finger" phenomenon–could cause a market crash at Internet speed, a meltdown that no one could stop. Two recent market glitches could provide a preview of what's to come.
On Monday night, I tried my best to look like a respectable member of society and popped along the Houses of Parliament to attend Labour MP Tom Watson’s discussion about the place and perception of videogames in UK society. A gathering of politicians, educators, games industry folk and random interested onlookers (hullo!), it was a fascinating few hours. Given the knee-jerk hullabaloo we’re so used to from mainstream media coverage of games, it was surprising to the point of surreality to be amidst politicians, hearing discussion of the form on the sort of level we have, say, here. Obviously, games have some distance to go to obtain to achieve full societal acceptance — even though that has clearly little-to-no effect on the ever-escalating success of the bigger titles — but that this kind of discussion is at least happening is a cheering sign.
Lead brains in the discussion were Watson himself (though he was clearly pro-games, he was more an MC than active participant); journalist, author and World of Warcraft gonk Tom Chatfield, one half of the legendary Oliver twins (creators of Dizzy, now running Blitz Games), Philip, and Guardian columnist Sam Leith. While the Tory’s Shadow Minister for Culture ED Vaizey showed up late in proceedings, sadly the debate lacked anyone who seemed especially concerned that there might be negative moral and social implications to gaming. Don’t get me wrong — I’m enormously glad to hear politicians being rational and positive about the industry, but given the opportunity of the event, it’s a little disappointing that it seemed to be a matter of preaching to the converted.
I think it's safe to say that no amount of discourse will make politicians start respecting gaming, just time. Maybe lobbying will, but there's nothing in it for the gaming companies and bashing video games will always be free.
Once we get an entire electorate that remembers their Segas and GameBoys fondly is when this issue will finally be put to bed. In the meantime, public funding for learning games? Can you imagine how terrible that would be?
"Sorry, Jamie, you're going to have to go to a special school now, you got pwned too hard. You'll make new friends and all of you can turn off the handicaps!"
“I would strongly recommend that no donation drives be conducted unless there’s an existing organization on the ground, in Haiti, that has asked for the help,” Rothe-Smith said. “It does pile up very quickly.”
Donations of old clothes, canned goods, water and outdated prescriptions are accumulating, said Brooks. While such items sound useful, they’re actually expensive to sort, to transport and to distribute, she said. Cast-off drugs can be dangerous.
Oftentimes, the household items donated are simply not useful to the disaster victims they’re intended to help.
“I guarantee you someone is going to send a winter coat or high-heeled shoes,” Brooks said.
Yeah, peoples, money is always the right size. Also, keep in mind that your money probably isn't going to make it to Haiti, but I'm sure some of it will actually be used for good purposes, I'm not trying to rain on the good intentions parade.
You can always find a cool priest and tithe micropayment-style, they're a friendly lot, especially standing next to this Prince of the Apostles...
"The spread of multimedia communications and its rich 'menu of options' might make us think it sufficient simply to be present on the Web," but priests are "challenged to proclaim the Gospel by employing the latest generation of audiovisual resources," he said.
The message, prepared for the World Day of Communications, suggests such possibilities as images, videos, animated features, blogs, and Web sites.
There have been rumors for years that Microsoft planned to buy Japanese game maker SEGA. But did you know SEGA hoped to make the original Xbox compatible with Dreamcast games?
The SEGA Dreamcast was launched in late 1998 to great fanfare. The console – featuring dial-up online – was years ahead of its time. Then the Sony's PlayStation 2 launched, and the SEGA console never recovered.
SEGA Chairman Isao Okawa was not willing to go down without a fight. "Before Mr. Okawa passed away," tweets former Microsoft exec Sam Furukawa, "he visited Gates several times, to see if it would be possible to add Dreamcast compatibility into the Xbox." According to Furukawa, Okawa was offering the SEGA assets to Xbox, it seems, which would create a path for Dreamcast customers to migrate to the Xbox.
D'aw, I could have played mad... what the Hell did I play on the Dreamcast? ChuChu Rocket? Bangai-O? Those games made no sense! And why play Crazy Taxi when you could just play Grand Theft Auto?
Nah, I'm bein' harsh, I would love to have a Dreamcast today. Get my Phantasy Star on, and well, the aforementioned. Because it didn't matter what the crap was going on, you needed more. It was all Rez, only instead of that mellow, hazy fun, Bangai-O, I think, is the world's first and only meth simulator.
man, they made a lot of shitty games for the dreamcast. no wonder, eh?
In October 2007, the release of Halo 3 gave Hollywood honchos a reason to be concerned. The third installment of the popular X-Box computer game series had already generated over one million pre-order sales and there were worries that the cinema-going demographic would stay at home playing the new game instead of spending an additional USD$24.50 for popcorn, soda and seeing either Ben Stiller's Heartbreak Kid or William Sean Scott's Mr. Woodcock.
They were right to be worried. Both films seriously underperformed while Halo 3 raked in USD$155 million on its first day sales. In comparison, the first Spider-man film had an opening weekend of USD$151 million.
Ever since, film studios have been wary about releasing films during the same weekend as anticipated video game releases, and nothing could have been more highly anticipated than Modern Warfare 2.
I don't feel like anyone should be surprised by this anymore. You don't see people forwarding movie trailers all over their facepages, they're bribing each other with Mafiosos and that stuff.
All of those are games, too. People like movies, it's just that, well, movie theaters suck. Not unlike this porn-hacked Russian billboard:
Late-night traffic on one of the Russian capital's busiest roads slowed Thursday as a couple's explicit escapades appeared on the 9-by-6-meter display.
Some people took pictures of the sight with their mobile phones and posted them on the Internet.
in soviet russia, those hackers were immediately hired after a bidding war between the state and the organizatsiya
Simon Glik, a lawyer, was walking down Tremont Street in Boston when he saw three police officers struggling to extract a plastic bag from a teenager’s mouth. Thinking their force seemed excessive for a drug arrest, Glik pulled out his cellphone and began recording.
Within minutes, Glik said, he was in handcuffs.
“One of the officers asked me whether my phone had audio recording capabilities,’’ Glik, 33, said recently of the incident, which took place in October 2007. Glik acknowledged that it did, and then, he said, “my phone was seized, and I was arrested.’’
The charge? Illegal electronic surveillance.
I say find all the press and all the advocates and baton the whole lot, because once you get them out of the way there's just the priests and the feds, and at least the priests go down easy.
Between this and the Mooninites, oh, and the traffic counter that was absolutely a bomb (because it had "Department of Transportation" painted on it, and terrorists stopped spraying "bomb" on their bombs in the sixties) I'm starting to think they just like the limelight.
If you want to play the latest mech game, you're going to need a copy of Crysis. Your latest option to stomp around in a giant robot is a Crysis mod called MechWarrior: Living Legends. Stomping around in giant robots is a dying art, often relegated to parts of larger games, such as Riddick, Avatar, and F.E.A.R. Here it's the centerpiece for a mix of gameplay styles.
Over the last few years, a couple of enterprising fellows named Joel Musch and Daniel Bass, together with a not insignificant number of cast and crew, have been making a fan-film based on Legend of Zelda: Ocarina of Time. But rather than call it that, they've called it Hero of Time. You know, the avoid any legal complication. You can follow the updates here, where you'll note the movie was finished last June. It was screened at a few public events. It was posted on Dailymotion.com on December 14th for its world-wide release.
Look, Nintendo, Microsoft's cooler than you now. I mean, we all kinda saw this coming when you decided to keep your job at the day-care center, and then when you started that program with the retirement home, we knew you'd completely lost interest in the same kinds of things. All of us are interested in keeping our minds sharp, but when all you do is talk about Brain Age and your Pokemans, please understand that we're going to hang out with other companies.
Microsoft's really come around these past few years, you'd know that if you weren't complete dicks to the third-party publishers. OK, you're right, dick's too strong, but you can at least understand why we've been saying this, right? It's like, you surprised everyone with the Wii, but forcing all your friends to do everything without buttons... You shouldn't keep bossing us around.
Besides, Microsoft's been dating that Natal chick, and she's always got her friends over, and let's face it, your friends might know a lot about Sudoku, but hot legs they ain't got.
I'm not saying we'll never hang out again. It's just, we're not kids anymore.
Users can expect to see the processing speed of Intel's desktop processors hit 15GHz by 2010, while chips powering wireless devices and PDAs (personal digital assistants) will reach 5GHz, according to the chip maker's chief technology officer.
The 15GHz desktop chip, some five times as fast as the company's soon-to-be-launched 3GHz Pentium 4 processor, will pack one billion transistors, said Pat Gelsinger (pictured), vice president and chief technology officer of Intel as he delivered a keynote address to the company's Intel Developer Forum Japan conference in Tokyo today.
"Desktops today are [consuming power of] 75 to 100 Watts and when you go to handheld devices you are typically operating at less than one Watt," said Gelsinger. "Obviously, you are optimising the design for different criteria. So today, if I was going to look at a StrongArm or XScale core, could I create a 2GHz or 3GHz XScale today? Absolutely. Could I do so and deliver the best trade-off of power and performance inside a one-Watt envelope? No. You tend to design the chips differently to live inside different devices."
Holy shitballs, I'm not sure if AMD could really compete with that, unless the price scales with the GHz. I'm not sure anyone would spend $2800 on a processor, and you know that's the 1Ku price.
BEFORE settling on Seattle as the home of Amazon.com, the founder, Jeff Bezos, considered placing the company on an Indian reservation near San Francisco. “This way, we could have access to talent without all the tax consequences,” he said in a 1996 interview with Fast Company.
The reservation couldn’t be used as a sales-tax haven, after all, Mr. Bezos said he learned, so he had to look elsewhere. Offering prices free of sales tax to customers in California, the most populous state, would be possible only if the company were placed elsewhere. “You have to charge sales tax to customers who live in any state where you have a business presence,” he said then.
Today, Amazon collects sales tax in only five states, which gives it a continuing advantage over companies who do collect them in all or most states. Competitors aren’t the only ones hurt by Amazon’s stance on sales taxes: it also means the loss of considerable revenue to states and localities that badly need it.
What the hell is the New York Times spewing? It's not just illegal to tax interstate commerce, it's unconstitutional.
So if you're offended by Amazon not including sales tax on all that cool shit you just got for Christmas, do the very honest, legal thing and report it with your other taxes.
Yeah, I can see everyone jumping out of their seats to put forth the personal effort to pay taxes as individuals.
Parse through the legalese in relief measure No. 17 and you find the F.T.C. opening the door for Nvidia to obtain an x86 license from Intel. That’s big news, since Intel had very little motivation in the past to grant Nvidia such a license. With an x86 license in hand, Nvidia could go the hybrid route as well, and the world would end up with not two but three chip powerhouses going at it for mainstream computing devices.
The catalyst for Intel’s legal woes (besides their own actions, obviously) has been AMD complaining to various regulatory boards about anti-competitive actions undertaken by Intel. Based on those complaints, the European Commission, the South Korean FTC, and the American FTC have been investigating Intel for some time now over these alleged actions. Intel has been found guilty and fined in the EU and South Korea (with both cases on appeal) while the American FTC has continued to investigate.
Is x86 like a pharmacy patent, where if you tack on another extension it's good for another mfrbm years? Will there be a time when this stuff just gets public domained?
I just wish they could give Intel a medal, or a plaque, and say, "Congratulations, your instruction set took the world by storm. The whole world bought it, like, ten times already. It's time to share."
Wait, if Microsoft ever compiles Windows to run on ARM, and you know they're working on it... how will the FTC react when the only mainstream OS to lock in Intel will be by Apple?
The idea of a tax break for the UK games industry, similar to those given to the smaller film industry, was proposed and quickly shot down by government officials in the last month. Since then UK developers have hinted that they may look at moving abroad.
The reason for the rejection was apparently that the UK government was "unconvinced" by arguments that the lack of a tax break may force companies to move overseas.
"The evidence said that if fiscal measures weren't put in place, the industry would decline and the skilled workforce would leave the British economy lock, stock and barrel," he told GI.biz.
Look I know the idea that the US might be on to something is inherently un-English, but if even the Smithsonian says that gaming is art, how is taxing an industry larger than British independent film not just a pound-grab?
Is this because China has everyone's currency by the short-n-curlies? I dunno. Maybe if they changed their fed over to some kind of microtransaction-based standard:
Early this month, I was having a discussion about free-to-play games and virtual items with Raigan Burns of Metanet Software. He was arguing that virtual items represent the equivalent of digital snake oil -- you’re paying for a few altered lines of code.
The main thing that sets the new version of the Acer Aspire 1410 apart from the previous model on the software front is the fact that it runs Windows 7 Home Premium instead of Windows Vista. This is a huge step up, since the laptop generally feels more responsive.
Aside from the processor and graphics performance, the thing that sets the Acer Aspire 1410 apart from a typical netbook is the 11.6 inch, 1366 x 768 pixel display. And overall, it’s just about the perfect size and resolution for an ultraportable.
Of course, it doesn’t matter how good the webcam is. If you’re overdue for a haircut, you’re still going to look like you need a haircut.
So I'm reading this review, and he's got this thing where he talks about how easy it is for him to use the keyboard.
I've used 9" netbook keyboards, and I gotta say, the experience was... upsetting to me. I don't want to be like, my massive digits are obtrusive for all but the most indelicate processes (truthfully, I'm always somewhere between medium and large when it comes to gloves, which is fucking annoying as hell) but I can't help but think that netbooks are for the small-handed.
Then I got to thinking. This Liliputing dude. Is he... is he a midget? I mean, who else would become fascinated by little computers. Is there a non-Japanese audience for tiny things, and is it somehow non-midget?
Or little person or whatever. I just dropped an F-bomb and I'm still in my bathrobe and I plan to remain in said bathrobe until after the middle schoolers, who get out early today on account of "holidays", smoke in my alley and I get to yell at them enthusiastically and hypocritically, so political correctness is obviously not an issue I worry over.
So, back on target, are netbooks curbing the midget market? 'Cause you know who ain't sellin' to midgets? Alienware.
Like I said, I don't know how this is happening, but word on the street is that it's an exploit - created by modders - that can be "passed" around anyone and everyone who plays against them, as it sticks in their 360's cache. Only, instead of corrupting data, it blows up MW2 maps.
In MW2's multiplayer, the fastest way to differentiate friend from foe is if their name is green (teammate) or red (enemy). These colors also are used to to distinguish combatants on the game's radar. Colorblind gamers are asking for the ability to change friend/foe colorations so they can game without confusion.
I've had many happy hours playing this game, and zero of them from multiplayer. It's just a fun game on its own.
That said, I'm not colorblind. But I know enough about it to say, what about the people who are colorblind but not red-green colorblind?
The America's Army series has cost US taxpayers around $33 million USD, according to new data.
The free-to-play online shooter and recruitment / propaganda tool America's Army has cost US taxpayers a staggering $33 million USD to develop and release, it was revealed today.
The budget for the game, which was developed to help engage with young people, was uncovered after a Freedom of Information Act request made by GameSpot.
While the game was originally planned to cost $7 million across a five year development and release period, costs soon ballooned as the title became more popular. Expansion packs and updates followed and a new game in the series, America's Army 3, was released earlier this year to a lukewarm response.
You know how little money $33M is to the Pentagon? I'm not even joking, that's what it costs to train thirty-three soldiers. So, yeah.
I mean, if you're going to try to stick your finger in the Army's eye, at least use your middle one, it's longer.
The irony is that people who will cite this as a US spending failure probably don't want that money spent on bullets, either.
To find out the best Windows laptops of 2009, we checked in with Mark Spoonauer who, as editor-in-chief of Laptop Magazine and Laptopmag.com, oversaw 130+ notebook and netbook reviews this year. If you're buying, buy one of these.
When you buy a camera, you'll be pelted with specs from a salesperson, many of which are confusing, and even misleading. You will cower, and may cover your head for protection. He will keep pelting. And really, he has to–spec sheets and jargon are integral to camera marketing, at least for now. Here's what it all means, in one handy cheat sheet.
See, that's why I love Gizmodo. If you look elsewhere, you'll find 12 pages of stuff like this:
The potential to use a high quality LCD on any given laptop has been around for several years now, but pricing considerations frequently result in the use of substandard panels - even on expensive laptops. Unfortunately, LCD quality is something that can be very difficult to ascertain without actually using a laptop, which means judging LCD contrast based on laptop specifications is all but impossible.
Given how aggressively the recording industry likes to pursue file sharers, one would assume that the industry itself is in the clear when it comes to copyright infringement. But that assumption has been put to the test in Canada, where a massive infringement lawsuit is brewing against some major players. Members of the Canadian Recording Industry Association, including the Big Four (Warner Music Canada, Sony BMG Music Canada, EMI Music Canada, and Universal Music Canada), face the prospect of damages ranging from $50 million up to $6 billion due to their use of artists' music without permission. That's right: $6 billion.
The lawsuit in question goes back to October 2008, but continues to be dragged up in the news because new plaintiffs keep joining the case. Most recently, jazz musician Chet Baker's estate has joined the growing list of musicians and artists who are getting on the music industry's case for their abuse of a certain aspect of Canadian copyright practices–something that the labels themselves don't even deny doing.
In the court of opinion, I'd like to think that the RIAA is already guilty. But then there's the whole Capitol v. Thomas deal, and I think that people are woefully under-informed. When something like this happens, and it's happened, I can't help but think that nobody'll notice and the rest of the world will continue to believe that filesharing sponsors terrorism. According to this Viacom dude, it might as well be terrorism, that is, if you're the record label:
So it might be surprising to watch him tell a class of Yale undergrads this month that suing end users for online copyright infringement is "expensive, and it's painful, and it feels like bullying." While the recording industry was big on this approach for a while, Fricklas certainly understands the way it came across to the public when some college student went up against "very expensive lawyers and unlimited resources and it felt like terrorism."
Video gamers are getting older (the average age is in the thirties) and with an older body comes new aches and pains.
Apparently the years of button mashing since the days of the Nintendo NES are taking their toll on gamers as they grow in age. According to Flexcin, the company has seen an increase in clients seeking joint pain supplements due to pain from playing video games.
The reported pain spots aren't just in the hands, as everything from wrist pain to back and neck pain have been reported by more people between the ages of 35-55 who've said they experience discomfort after playing video games. According to Flexcin, the demand from this demographic has increased 34.7 percent in 2009.
All I'm sayin' is that I'm wearing the above T-shirt.
“You’re going to have a television if I have to nail it to your wall,” she told her daughter, according to comments she made at a Reuters event this week. “You have to have one.”
But she does not, actually. For 60 years, TV could be watched only one way: through the television set. Now, though, millions watch shows like “Grey’s Anatomy” on demand and online on network Web sites like Ms. Sweeney’s ABC.com and on the Internet’s most popular streaming hub, Hulu.com.
How people watch TV on demand – and whether they should pay for the privilege – is a critical issue in the landmark deal, announced Thursday, that will give Comcast control of NBC Universal. In the deal, Comcast will become a co-owner of Hulu.
Alright, I know I'm out of the loop with stuff like this, but who watches live TV? Of course, some people are gonna no matter what, but I get the feeling that they're part of the critical mass of SD-converters-plus-popcorn-during-commercials demographic. These people don't care about advertising, no matter how tantalizing it may fore.
Here's where I'm at: I have an HTPC and it stores some 500 hours of great video, which means I have a three-week catalog of every episode of Law & Order cable television has to offer. The last commercial I watched was the Microsoft episode of Family Guy, so selling me crap is hard to do. Even crap I might be interested in.
The model has to change, and it has to be something of a hybrid of ad-sponsorship and viewer participation, because, let's be honest, we were all going to buy Window 7 anyway.
What do The Bourne Identity, Mission Impossible 3, Mr & Mrs Smith, Children of Men, and Agent Cody Banks 2 have in common? Absurd, futuristic, and totally fake software interfaces, designed in part by one man: Mark Coleran.
Designing a fake dashboard for an imagined supercomputer or a hovering control panel for a worldwide surveillance system is a different process than creating a genuinely usable UI. Your goal is to imply things: that a machine is powerful; that a villain is formidable; that the software is intuitive, but that the breadth of its powers borders on unknowable. At no point does real-world usability factor in, and nor should it–this is pure fantasy, for an audience raised on Start Buttons, desktop icons and tree menus. Here's a gallery of some of the most famous interfaces; see how many you recognize.
Coleran's UIs are a mix of proudly retro and boldly new, mingling compact pixel art, wireframes and the solid, militaristic reds, blues and blacks of software from the 80s with touch-free gesture systems and overelaborate visualizations. It's the kind of stuff you take for granted in action and sci-fi films, but rounded up in one place, it's a strangely impressive, almost cohesive view of the future of software, as designed by someone with no contraints.
We all know that the Jurassic Park Unix was a real UI--well, if you didn't, it was--but there's something that's been bugging me about movie UIs since well before Hackers, and it's clearly this: I want an OS with a movie UI. I want it to have a crazy vector-based desktop where inactive windows are converted to monochrome and everything is controlled by typing. These machines don't have mice, if they have input device it's joysticks and blowjobs, and the first version of MLinux or Movuntu that gets this right is the first one that gets my undying love.