Why don't we complete the games we start? The industry's common response is that people don't have as much time as they once did, or that the modern audience's tolerance for difficulty is markedly lower than it used to be. There's truth to both of these statements, but there's also a ridiculous nostalgia behind them. It implies there was a moment before Rock Band and Wii Sports when we all finished Super Mario Bros. and beat Metroid without the help of Justin Bailey. The late '80s and early '90s have become a sugar-coated era in game history that many game developers seem content with simply refining. In truth, the answer is more complicated than either of the aforementioned explanations.
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It bears mentioning that there's a cultural bias against videogames that keeps deep, prolonged engagement with a game from being socially acceptable. We bestow finishing difficult books or sitting through long, artistically challenging movies with a dignity playing videogames just doesn't have, perhaps deservedly so.
The guy touches on a subject we're all familiar with, and brings some real argument for and against finishing games. I do wish that I'd finished more than I started, and share the sentiment that I hope there comes a day where I finish all the games I pick up. Understandably, so many games that come recommended don't deliver on the kind of narrative that I want, combined with gameplay that evolves and doesn't just get harder (and damn all the games that get easier towards their ends--that almost single-handedly made me not want to finish Mass Effect).
Maybe I'm just asking too much. The last two games that have had me completely enthralled were Castle Crashers and Mario Kart for the Wii. It takes an Oblivion to make me beat it. Then there are the games that I don't mind re-beating.
The reason for DICE delaying the PC release of Mirror's Edge may be a little clearer.
DICE are retooling the PC version with enhanced graphics and - video card permitting - the NVIDIA PhysX engine to allow more accurate physics modelling of the virtual cityscape and the many, many things that can realistically fall off it.
I have to say, this is the first real compelling argument for PhysX I've seen to-date. I understand NVIDIA's been doing some impressive things with their recent drivers, too, although it remains to be seen if this is a fundamental shift across the board (probably not) or driver optimizations that ATI can mirror on their hardware (probably?) but no matter what, you gotta play both of these games. I can go into more detail... so I will. Articles pending, oh yeah.
...More gaming PC's have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three different classes of gaming PCs over since Q3 2005, found that 196 million units have been sold between then and Q3 2008, compared to a worldwide total of 74.7 million consoles. As Edge points out, this of course doesn't take into effect handheld gaming systems like the DS and PSP, which sold a combined 125 million units during the same period.
The study goes on to conclude that the $20 billion dollar PC gaming market, predicted to rise to $34 billion by 2011, was bigger, worth more money, was growing faster and had better tech than the console market could provide.
Yeah, I bet they also didn't go into how for every copy of The World Ends With You (or TWEWY, in the parlance) that there's a dude playing World of WarCraft. For each dude and chick getting his and her respective Castlevania: Order Of Ecclesia on, there's some poor schlub trying to quest through Moria, and for Horse Adventurer, there's a Conan, er, Conanerer. And I understand people pay to work for EvE Online, also.
By the way, that's a picture of the pinkest$8,000 gaming machine ever. It's sweet alright, sweet like insulin shock. Just look at it like this: if you don't have diabetes, you're saving roughly an amount that could be spent on at least one or two of these machines every year. So go nuts!
Blizzard has categorically denied it is 'milking' the StarCraft franchise by deciding to release StarCraft II in three separate products.
At BlizzCon last month Blizzard revealed that the single-player campaign of the hotly anticipated follow-up to the still popular StarCraft will be divided into three products reflecting the game's three races - Terran, Zerg and Protoss. The first game in the series will be Terran: Wings of Liberty, followed by Zerg: Heart of Swarm and Protoss: Legend of the Void.
Some fans reacted angrily to the announcement, accusing Blizzard of milking the franchise, with some even openly promising to pirate the game when it comes out.
I really don't see a problem with this, and I completely agree with the notion that this is pure profit. You take a game like Oblivion, with easily as much content as three StarCraft Twos, and they only make, what, fifty, sixty bucks? A hundred with a chunky expansion pack? (Arguments about the expansion being short don't hold much water in light of the fact that the original game can be beat in about the same amount of time, I know, because I've done it.)
Blizzard is used to making money hand over fist, and unlike WoW, they can't charge for tournament play, even if it doesn't cost them nearly as much to host. But come on, people still play StarCraft, and it's OK for them to want a little more for doing it all over again. Besides, the $50 game rate hasn't changed in almost two decades, so really they're making a lot less per game.
It's going to be OK. No matter how much the game costs, I promise you this: we're still going to lose, like, a bunch of times, to Korean kids plastered on Green Soju. There will be plenty of people who will trample us with half a brain tied behind their back; just like old times.
Running across an entire city isn't a hard thing when you're moving as the crow flies, and this is the feeling that DICE's Mirror's Edge wants to give you: freedom.
Unfortunately, Mirror's Edge has a tendency to trip over its own feet, keeping you slipping and sliding blissfully along, only to have a tedious jumping puzzle or hazy objective put the brakes on.
Mirror's Edge takes place in a futuristic society in which the people have acquiesced their right to freedom of speech in order to live safely. Well, at least most of the people.
Mirror's Edge, the First-Person Parkour Game You Must Play
Yeah, well, until my bones stop bleeding, this is the only way I'll be getting my parkour on. So screw you, bad reviews, I'm going to like this one with a bias to a degree that likens itself to my busted digits.
Both Senators Hillary Rodham Clinton and Joseph Lieberman, who once stood together to attack the current rating system, are big fans:
Senator Hillary Rodham Clinton (D-NY)
"This new supplement to the ratings is a real gift for parents as we head into this holiday season. Parents need all the information they can get to make more informed decisions about what’s appropriate for their children. These new rating summaries offer more helpful information than ever before to help parents to get involved and get informed."
Senator Joseph Lieberman (I-CT)
“For well over a decade I have called upon the video game industry to inform consumers about the content in video games so they could make the right choices for their children. One result was the creation of the ESRB rating system, which provides useful guidance to parents about game content and age-appropriateness. The ESRB has now taken consumer education one step further with their new rating summaries, which provide a greater level of detail about game content to help parents be even more prepared to make informed game selections for their children. I applaud the ESRB for taking this proactive step to inform video game consumers.”
I guess I can't really complain if this sticks. As long as people continue to allow games developers to self-regulate, I'm OK with that.
But I can't help but point out that I never had any such limitations on games. My dad was OK with me getting the Leisure Suit Larry game, my mom wasn't, and as such, I don't have a weird fetish for cartoon ladies. (Giant fighting robots, on the other hand, rrrowrr.)
I still say that these people would be better off trying to figure out where all that money went...
In fact, this week in LA at the Professional Developers Conference, Windows 7 officially shoved Vista aside. Having suffered through the often deserved criticisms of that ill-fated OS installment, Microsoft's people are thrilled to tears to be able to talk about something (anything!) else. On Sunday, they took journalists through a lively 7-hour orientation on Win 7, then handed off a Dell XPS M1330 loaded with pre-beta Build 6801.
"We had all the best intentions of helping to secure the PC platform even more, particularly for novice PC users who needed to be protected," said Steven Sinofsky, a senior vice president in Microsoft's Windows group. But Sinofsky acknowledged that Microsoft needed to work more closely with outside companies to avoid a similar mess this time.
Microsoft won't repeat this mistake with Vista, Sinofsky said, and because the OS kernel -- or its underlying code base -- is the same as the one in Vista and Windows Server 2008, all of the devices and applications that work with those OSes should also run on Windows 7.
Sources inside a major graphics development team told me that the biggest change with 7 is in fact, also a graphics change, in that the big deal is that they're removing the GDI layer; the aging graphics platform that holds back both more modern as well as leaner interfaces. And Microsoft knows that people will have their dalliances with other OSes, that's fine, go play with your Ubuntos and Exes, you'll come back, and with the satisfaction that it's your choice.
Revealed on Gametrailers TV overnight – Call of Duty: World at War will feature a "zombie mode" that's unlocked once you complete the game. It's a four-player co-op mode pitting you against endless waves of Nazi undead. Man, that sounds cool just saying it. The mode features its own economy in which things like buying weapons as well as making barricades and moving obstacles cost money. Yes, flamethrowers are involved.
You have to go to Gametrailers to watch the whole thing, it's the last mark on the thing's progress bar, if you don't want to watch the whole show.
Producer Dan Bunting called it "total survival horror." Guess that means it won't be on the Wii version!
Literally, when I finished Call of Duty 4, I thought that if there was ever to be a great zombie shooter that these guys could do it. Call of Duty Z has a nice ring to it, right? Alas, I'm afraid that this will be the only installation of the undead plague, and that there might be a bit of a "We already did that" attitude towards making a WWZ game.
Also, I think this forecasts something about CoD5 that spurned fans of CoD4 might be ready to point out: Modern Warfare was short. Not like, man, I wish people still made expansion packs because I'd love some more of that action short, it was more what the Hell do you mean everyone's dead!? short. And saving the VP by kicking him off a plane just isn't enough salve for those wounds, wounds of underwhelmment.
But yes, this is also an endorsement of WWZ. It's a unique take on the genre that, at its worst, leaves the reader feeling like the author might maybe have been typing with one hand on the keyboard. OK, that's pretty worst, but as far as undead wanks go, this one is surprisingly warm.
The combat is as smooth and strategic as you could hope it to be too, so there’s no fault on that side. You can take a silenced pistol and sniper rifle approach if you want or use rocket launchers and molotovs to flush the enemy out. The fire in this game spreads beautifully and can really be used as a weapon to funnel and direct enemies “ plus it looks gorgeous.
The enemy AI showcases some basic quirks though “ like closing the distance to reach you and then waiting to pull out a sniper rifle to shoot you with instead of a pistol. It’s not a huge issue, but it is noticable and occasionally holds back the game from reaching the brilliance it is capable of. That's the case with some of the filler missions too, which can get repetitive. Completing missions for the Gun Seller for example is pretty much always the same - find the enemy truck, drop a well-timed grenade in its path and reap the rewards.
For the most part though, that brilliance manages to stay intact and Far Cry 2 secures its place as one of the gaming highlights of the year. Really; it is a very, very good game. It feels like a blend of all the things we like about games. It has the upgradeable weapons and tactical options of Deus Ex, the open world and vehicles of Grand Theft Auto and the solid FPS mechanics of Half-Life 2 “ and each element manages to be both distinct and at one with the overall game design.
This just makes things harder for Fallout 3, let's be straight. If this can honestly be likened to Deus Ex and the others, then BioWare might just have a pantload of Daikatana in their, well, in their pants. It's not like the ground hasn't been recently not trodden by a not-unnamed title other than S.T.A.L.K.E.R. Twice. (Not once. For clarity.)
I'm going to find out for meself, just as soon as I can get God damn Steam working right. Also, what the Hell, Steam, why is Rain-Slick just a black screen? Hothead says it's your fault.
By the way, I googlefought it, pantload beats pantsload by several orders of magnitude, or in other words the aforementioned, which then leads me to the conclusion that I have no idea what a single pant looks like. On the outside chance that it's the same thing as those banana hammocks that my dad wore around the house, I don't want to know.
Some rumors indicate that Microsoft may have already shipped beta versions of SP2 to select hardware and software partners along with early builds of Windows 7. Microsoft has created a place holder Knowledge Base Article on October 2 related to the forthcoming SP2 betas, piquing the interests of anyone who has taken notice.
There haven't been any reports from testers mentioning any of the features due out in Vista SP2 or Windows Server 2008 SP2/R2--however, Mary Jo Foley over at ZDNet blogs claims sources have provided the following information:
"Microsoft's goal is to deliver both SP2 releases before it delivers Windows 7 in order to lessen confusion among users as to whether to deploy Vista and Windows Server 2008 ” or to wait for Windows 7 and Windows Server 2008 R2 (a k a Windows 7 Server). Currently, Microsoft is believed to be attempting to RTM Windows 7 in the second half of 2009. The Softies have said Windows Server 2008 R2 is on track for 2010."
Is it OK to be excited about a service pack? Is it good? I mean, SP1 didn't seem to change people's 2006 opinion of Vista, so how would this change that landscape? Can it?
I'll tell you what I'm not excited about. Fallout 3. I think it's going to suck. I hope it won't, and I'm feeling pretty pensive about it, and sure, I preordered it I think August, but... it used to be turn-based. This third-person schlock is going too far, and my bet is that they're going to revive the corpse of a successful franchise and try to make it dance to a Grand Theft beat. I see nothing left of the precision control, with some hacked-together cover system that would have made an alpha Gears of War proud.
And I'm going to pummel this sweet ride some more, but console games are dumbed-down. In short, I expect Fallout 3 to be Half-Life 2 with a little Dungeons & Dragons For Dummies.
Plus, I hear that Fallout Boy went Jehovah's Witness, he's all straight-edge now.
Look, I gotta admit it. I was really disappointed by BioShock. Ending(s) notwithstanding, I felt that the gameplay had deviated too far from it's namesake. The only thing that made it even remotely difficult was taking out Big Daddies, which with the abbondanza of ammunition and stims made even the most stressful part of the game a chore. Lots of hit points don't make the game more interesting, it makes it boring.
And what did we get in place of that? The opportunity to play the game like a human being or as a vampiric arch-sociopath who eats the faces of children. What else did we give up? Oh, yeah, a sense of horror that the vessel itself is trying to kill you, but because you've developed a unique method of combat (or non-combat) you can stand your ground in clever and divergent ways that make the game reflect you, instead of working a keyboard until you get to the next stretch of dialogue.
Gee, a sequel to a successful game. Call me nonplussed.
As part of the London Games Fringe (an indie adjunct to the full-blown London Games Festival), female gamers will be able to compete head-to-head in the first Grl Gmr Tournament.
Taking place on October 25th at the Rocket on Holloway Road, the tournament will consist of Wii Tennis, Tekken, Unreal Tournament, Kuri Kuri Mix and Mario Kart competitions. Five individual winners will be named, with one overall winner being crowned Champion.
Yeah, I had no idea that's where Tetris parts came from. If only to drive the point further, the image name is (I kid you not, I swear, go look for yourself)
grl_gmr_wee2
Seriously? No one tripped all over this? Although if this is our generation's model for foxy boxing, I have to say, they have my full support.
New York's powerful police unions say that a violent new video game called "Saints Row 2" is an abomination. In the game, the player controls a gang member who can steal, do drugs and kill as many characters as possible, including police officers.
In a recent round table discussion between the Church of England and a collection of some of the leading charity groups in the UK, the Church of England came to the surprising conclusion that games can be a force for good in the modern world.
Yeah, I took all that out of context, not unlike detractors of gaming. That said, I'm not surprised by either side, since my last priest used to play quite a bit of Diablo II. As a paladin, naturally. I don't know why, he seemed more of the assassin type. I'm just sayin', don't read into that, unless you really want to.
By the way, here's a review of Saints Row 2, in case you're suddenly interested, by Tom Chick:
I've been reviewing games for 16 years. The entire time, I've tried to avoid using the word "fun" because it's so subjective. It's a fine concept when you're just shooting the breeze with friends. But as a critical observation, it's simply not helpful. Since it means different things to different people, it says more about the person using the word than the thing he's describing. I consider it a crutch for lazy writers.
Today, I'm going to make an exception: Saints Row 2 is fun. It's so fun that I'm not sore about all the times it did something glitchy or just locked up. It's so fun that I don't mind the so-so graphics. It's so fun that I can easily look past the crass and occasionally tasteless writing.
Blizzard's executive vice president of game design Rob Pardo has his hand in just about everything the company does, so though I was scheduled to speak to him specifically about Diablo III, our conversation meanders a bit.
We start off discussing the newly-revealed Wizard class the firm had only that morning revealed as a part of the latest Diablo title, but soon we're covering everything from Blizzard's efforts to stem the tide of cheaters in their online games to the company's efforts to bring their games to the silver screen.
This marks the third interview in my series of talks from Blizzcon 2008 which includes chats with World of Warcraft lead producer J. Allen Brack and StarCraft II lead designer Dustin Browder. The final part, an interview with Blizzard CEO and co-founder Mike Morhaime on the company's current and future plans, should appear soon.
Now he doesn't say how the end-game quest to rescue the Rainbow King from the Guild of Lollipopmen is going to play out, not, of course, to spoil Diablo III, but he doesn't deny the finale, either.
My question is whether or not the voice acting was supplied by Bob Ross himself, years ago, and they hung on to that IP until rendering technology grew to match his flowery, though rusted candor, or if they tapped a particularly good imitator.
But no matter the case, just remember, the trees are happy and God bless.
Picture the scene. A small country pub in Canterbury, a warm, autumn evening, surrounded by friends drinking and smoking in the beer garden; relaxing after a difficult, hard day at work. The birds are singing, the breeze is light and feathering our very souls. This is heaven.
And then the nerds arrived and I was already preparing my 8 feet of rope and looking out for a ceiling fixture. Within minutes, they’d taken no regard to the peace and quiet, solidarity and gentle nirvana we had around us; they’d started to talk about Vista as if it was serial sex-offender, part-time puppy and kitten contract killer, who deals crystal meth to teenagers.
After weeks of bombardment, Microsoft-advertising mortar-fire, I know absolutely that Vista is for me. I mean, who wouldn't be converted after TV spots calling them hypocritical morons? And then after a top-dollar "viral" campaign where we find out that, apparently, money leads to autism?
Actually, having worked in the elementary education system, I can pretty much say for certain that rich kids are diagnosed with problems way more than poor kids. So yeah, money isn't just the root of all evil, it's probably the cause of SARS.
In that light, I welcome our new state of economic health!
it's ok to steal from pa. the state, not the comic guys, that's piracy
1. We've got games your 10-year-old won't be better at. GOG.com offers you critically acclaimed games from major publishers in every genre. Don't let your kids mock the graphics; remind them that the classics never go out of style, unlike their totally wicked haircut.
2. So you're cheap. It's okay--we are, too. For less than the cost of a lunch at some lousy diner you can own some of the greatest games of all time. No matter how big the file is and how successful the game was, you'll leave the table satisfied that you got a great deal for your money. As an added bonus, our house specialities won't make you sick.
3. You buy it, you keep it. Don't let your DRMs turn into nightmares (clever, no?). You won't find any intrusive copy protection in our games; we hate draconian DRM schemes just as much as you do, so at GOG.com you don't just buy the game, you actually own it. Once you download a game, you can install it on any PC and re-download it whenever you want, as many times as you need, and you can play it without an internet connection.
4. All games are Vista and XP compatible.
The list goes on.
So while you guys are sitting in front of ads for the US Army, I'm just going to go ahead and spend the six bucks to play through Fallout. And then twelve more bucks for Fallout 2, Fallout Tactics, and then Citizen Kabuto. I already own Freespace 2, but you know, it doesn't install right for me, and while it may be a Vista thing, I'm pretty sure it's that the CDs are scratched to Hell. So yeah, this place has already cost me thirty bucks.
And while these games are definitely going into torrents everywhere, c'mon, don't be a jerk. They've fixed 'em and everything.
And you nettop and Linux people? Time for some Wine-love.
Just in time for the run-up to Bethesda's Fallout 3, GameTap has added both of Black Isle's original Fallout RPGs to its lineup. To celebrate, the company is offering the first Fallout in its free subscription rotation.
Hailed as one of the better PC games of all time, Fallout is a post-apocalyptic romp through a ruined American West, featuring a cast of memorable characters and an uncompromising tactical combat system.
It's really, really hard for my work time having to compete with such a wonderful nugget of nuclear holocaust like this. I mean, how am I supposed to review Sapphire's Toxic HD 4870? You got a couple hundred bucks and need a video card? OK, just go buy it. I've also got an HD 4670. It's alright for $80, but there are a lot of options at that price point, while none are as power-efficient, they do outperform, is that cool? I want to get my isometric RPG on.
The Canon Rebel DSLR isn't a video camera, but if you have the time and energy like San Diego resident Ryan Cashman, you can make a pretty neat stop-motion animation with it.
Cashman explains he set the Rebel's exposure to 20-30 seconds, and he drew the LED piano player with a green LED keychain. He then strung all the photos together in Adobe After Effects and added in the music (also his original composition). Pretty neat. Kind of looks like a little cactus. I wonder how long it took him?
Looks like a cactus? Knowingly or not, this man is infringing on the Cactaur intellectual property of Square Enix [TYO: 9684] and this needs to be taken down immediately. Frankly, no one should try anything artistic but the people who stand to profit from it, no matter how painstaking or original. Everything is already owned, and this piece, despite it's clever use of persistence of vision, amiable score, and simple elegance, cannot or should not be perceived as original.
Besides, if you read Canon's EULA, they have first rights to the operator's creative endeavors, so Square, you get a suing two-for.
Oh, so that stuff's amazing. But, how often you gonna do it? Dinner parties, sure. But here's the stuff you're going to take advantage of, not every couple a days, but every couple a seconds.
Slow continuous zooms. Rotate the view. Get the hand tool and toss the image. Press a key and click and hold. Bird's eye! Who needs the Navigator palette?
They call it OpenGL support. I call it, the addiction. Once this smack enters your bloodstream, CS3 will be dead to you.
Oh, and every zoom level is a bicubically rendered thing of beauty.
The only one of those features that I had seen prior to this video was the "Content-Aware Scaling" wizardry that allows you to resize without distorting the important parts of the image. According to MacWorld, it either automagically picks up skin tones or you can manually select a portion of the image to preserve. The images I had seen didn't really do justice to this feature the way Deke's demo vid did. Some of the other goods look fancy fresh as well, and I haven't even looked at the changes made to the rest of the suite. I can't wait to play around with Photoshop CS4, though.
I think I'm starting to understand the recent references to software's apparent likeness to deadly controlled substances. I can't pretend to lack understanding of this concept, what with my flat-out dependence on Quicksilver. I think I'd have to enter a palliative care facility if it was ever taken away from me.