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Tuesday October 27, 2009
Software | Posted by Max at 11:04 pm

Just picked up from Richard Cobbett’s twitter, it appears that Interplay are re-releasing Planescape Torment. Its release date is listed as the 30th October and the price is a — not-much-change-from-the-nature-of-twenty-quid — 17.99 of your Earth pounds. In fact, it appears to be a whole load of Interplay other material too. It’s a surprise to see a decade-old game released at a mid-range price… but it’s also one that I find hard to argue against. A game that’s still placing high in all-time lists, that’s been unavailable for years, that goes for full-price when it turns up on eBay and hasn’t been superseded in any way. If the gaming equivalent of the Beatle’s price never going down and this means that Dan Gril has no excuse but to finally return Alec’s copy to him. Hand it back, you bast.

Free as in, free from its confines to rare physical media, that is. You still have to buy it (again, should that be the case).

So maybe a decade-old D&D game won't get your heart fluttering, but know that it is, at the very least, a mind-fuck of a title. And because it's old and doesn't use 3D, it's actually gorgeous, as opposed to geometric, pixellated diarrhea like most sorta-old games.

Man, have you looked at these rules, though... I can't believe I memorized them all at one point have never bothered with them, ever. Pshaw.
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[Read Full Story at Rock Paper Shotgun]
Thursday October 22, 2009
Software | Posted by Max at 11:34 pm

If you asked me, I'd be like, yeah, just upgrade already. But as it stands, there's dissenting opinion, or rather, dissenting headline at stake.

Microsoft Windows 7 vs. Apple Snow Leopard
It's not often that the two most popular operating systems get major updates so close to each other, so we couldn't resist throwing them into a cage match together. Already we can hear some of you screaming that Snow Leopard isn't a major update--we know this one's personal! But is Windows 7 nothing more than "Vista done right"?

Windows 7 - Part 1: Introducing Vista's Successor
Windows 7 - Part 2: Deploying 7
Windows 7 - Part 3: User Interface
Windows 7 - Part 4: Media Experience
Windows 7 - Part 5: Networking, Security and Compatibility
Windows 7 - Part 6: Applications and Windows Live
Windows 7 - Part 7: Performance and Final Verdict
This is the operating system that Windows Vista should have been. Windows 7 is gorgeously designed, without sacrificing functionality; it prioritises security, without constantly interfering; it performs well, without demanding hardware; and it does what Microsoft has promised all along - simplifying everyday tasks and working the way you want.

How To: Upgrade Windows Vista To DirectX 11
DirectX is the most important interface between the graphics card and a computer game. It is this API that allows game developers to write their code without having to worry too much about the hardware in the gamers’ computers.
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Monday October 19, 2009
Software | Posted by Max at 11:58 pm

More than 60,000 supporters thus far have shown up to petition for dedicated "Call of Duty: Modern Warfare 2" servers following Infinity Ward's confirmation over the weekend that it would use a player-to-player matchmaking system, much like what's used for Xbox Live and PSN play. The program, called IWnet, provoked responses from PC server supporters, eventually resulting in the petition directed toward Infinity Ward.

"Get Infinity Ward to review their decision not to allow fully dedicated servers for their forthcoming game release 'CoD:MW2," the petition, titled "Dedicated Servers for CoD:MW2," reads. "Remember that this 'Call of Duty' was made popular by PC Gamers who have supported the series throughout."

Infinity Ward's community manager Robert Bowling confirmed for the BASH podcast that "Modern Warfare 2" would opt for a more console-like experience during online PC play with their IWnet direction.

Man, if one hundred thousand people asked me to do something, I would totally do it. It wouldn't matter how much I stood to gain for ignoring them, and making a game with an incredible single-player campaign, the kind a guy might play two or three times through, but no bothering with some worthless multi-player hogwash, I would kowtow to it.

Because it's all about the Bentitions.
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[Read Full Story at MTV's Multiplayer]
Friday October 16, 2009
Software | Posted by Max at 11:54 pm

A German advocacy group has organized an event designed to get participants to bring their “killer games” to in order to dispose of them in a trash can.

Aktionsbündnis Amoklauf Winnenden, or Action Alliance (loosely translated), has setup the event for this Saturday, October 17 in front of the Stuttgart State Opera. One game tosser will win a signed jersey from the German national soccer team. No word on what will be done with the “donated” games, but presumably they will be smashed or discarded in some way.

Doesn't anyone see the issue here? A group of Germans getting together, piling up suspicious materials, and destroying them? Doesn't that remind you of anyone?

Seriously, who would want to associate themselves with those Christian nut jobs burning all those Harry Potter books. I don't care how pure your cause is, you just don't want to do something that is universally associated with Baptist extremists.

I mean, what's next, rounding up game developers and putting them in ghettos? I mean, nobody will ever forgive the US government for it's treatment of its own Japanese citizens.
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[Read Full Story at Game Politics]
Wednesday October 7, 2009
Software | Posted by Max at 7:54 pm

Australia's long nation nightmare of maybe not being able to play Left 4 Dead 2 may soon be over, as the government's media ratings board has apparently issued the zombie shooter a rating of MA-15+.

That would essentially mean an end to the "ban" on Valve's PC and Xbox 360 sequel and translate into "good news" for our Survivor friends down under. No word yet on whether Valve's appeal was successful and/or if the company had to submit the edited version of the game for the Australian release.

What you thought was a distant sucking noise was the sound of a hundred Australian civil servants collectively pulling their heads out of their asses. Unless you live there, then the sound was masked by the insane dust storms.

There's just one other reason not to live in Australia. Besides spiders that kill you, the snakes and frogs'll kill you, and I'm pretty sure nobody wants giant man-eating lizards.

As far as I'm concerned, so much of Australia exists to kill Australians that you'd think the government would pay people to play survival horror games. Like how they used to have metal shop in high schools, it's an important skill that just isn't taught anywhere else.
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[Read Full Story at Kotaku]
Tuesday October 6, 2009
Software | Posted by Max at 11:58 pm

Now that the cat is out of the bag and Disney Epic Mickey has been revealed to the world, we thought it would be a great time to explore the world of Warren Spector. No, not the dark, shadowy world gamers are used to. The world that Spector has been living in his whole life. From birth, he was destined to work in the Magic Kingdom. From wearing mouse ears at just a year old to owning a second house filled with rare memorabilia, it’s safe to say that Disney is in his blood.

With the formation of Junction Point, Spector has been handed the task of reimaging the most recognized cartoon character of all time. While that’s no easy task, it starts to become clear after watching our video interview why the invaluable property is in good hands.

Ah, Dark Mickey Mouse. Because the world needs a Darker Mickey Mouse. I don't even thing you can take Dark Mickey down with fire and silver bullets.

Actually, I looked around for silver bullets. They're really hard to get, even with all the powers of the Internet! Uh, let's not talk about why I needed silver bullets. It's not what you think!

it had absolutely nothing to do with my last trip to mexico, either
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[Read Full Story at Game Informer]
Software | Posted by Max at 11:46 pm

The Star Wars: Knights of the Old Republic II - The Sith Lords Restored Content project has entered open beta after years of development.

Instructions and download locations can be found on the Deadly Stream forum (spotted by EG reader Garthy).

The Restored Content project - as the name suggests - aims to reinstate much of the lost content found on the KOTOR2 disc but not in the game itself. The one year that developer Obsidian had to make a bigger and better sequel simply wasn't enough - that much was apparent at review.

Well, I was sorta hoping that Team Gizka would get there first, I've been following their progress as well. Though to be fair, they've been in beta longer; maybe they'll finish restoring things first. In any case, props of the maddest caliber.

Insofar as I follow community developers, I did check this L4D mod out. I disagree with none of the following:
In this mod, over the course of 36 (!) maps, the zombies will dynamically evolve. The players will be able to upgrade their abilities using a lite RPG system. It's got a storyline, complete with new voiceover recordings. There are also survival maps that balance digging in to take a defensive position and running for your life.

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[Read Full Story at Eurogamer]
Monday September 28, 2009
Software | Posted by Max at 11:53 pm

Keiji InafuneThis is probably not the message you would want coming out at the end of the giant industry trade show that's supposed to be glorifying your native talents, but at the Tokyo Game Show earlier this week, Capcom's Keiji Inafune (creator of Mega Man and Dead Rising) shared his starkly damning assessment of the Japanese games industry: "it's finished."

The comments were made during an event showing off Dead Rising 2 (via Destructoid), where Inafune asked the attendees for their honest opinions of what they had seen at the show so far. Then, he shared his own: "Personally when I looked around [at] all the different games at the TGS floor, I said, 'Man, Japan is over. We're done. Our game industry is finished.'"

There you have it; there's no Japanese gaming authority higher than Capcom. Certainly not Konami. Who do they think they are, Hyundai?

Also: too soon?

poor, poor indy
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[Read Full Story at 1up]
Monday September 21, 2009
Software | Posted by Max at 11:28 pm

Halo 3: ODST is like any other Halo, but sulkier
Only Bungie can get away with throwing a random string of letters after their game's name. Halo 3: ODST? Overdose street? Outdoor, sexually transmitted? Oddest? Of course, the Halo faithful know ODST stands for "orbital drop shock trooper" and everyone else eats up all things Halo, no matter how overpriced they are, much less the letters and numerals on the box. ODST is a sure-fire success. It's also a disappointment.

Firefight mode single-handedly saves Halo 3: ODST
There are no long hallways and there is no torturous narrative. You don't have to escort anyone and you don't have to deal with your warthog gunner not being able to hit anything. There are no pre-placed snipers. There is no time limit. Master Chief himself is nowhere to be seen. You and up to three friends pick one of the eight maps and then hold out as long as you can while randomized waves of aliens assault you, gibbering and growling and hucking grenades and flanking you and dying obligingly to leave an assortment of guns scattered at your feet. It is Halo's Greatest Hits, The Condensed Version.

Seeing a multiplayer-centric sequel to a huge game franchise is about as surprising as 802.11n getting ratified, then cashed in on, so I think "is as expected" would be better than calling it "a disappointement".

Still, it'll get bought and played. If you want something for free, here's some Smashing Pumpkins, if you were around in the '90s, the name should be familiar.
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Wednesday September 16, 2009
Software | Posted by Max at 11:44 pm

The LucasArts comeback wagon just keeps on rolling. It is a wagon laden with wondrous games both old and new, designed to trick us into falling in love with the computeryvideotasticgames arm of the George Lucas Empire all over again, even though it used to keep us locked in the cellar and whipped us with the metal end of its belt on a daily basis. It’s a deception few will grumble about, however. The revisiting of its back catalogue on download services (specifically, Steam and Direct2Drive) continues with the announcement that the Jedi Knight shooter/lightsaber series will fetch up on said services soon. That’s ’soon’ as in ‘tomorrow’. Wootini!

No word on price, but LucasArt’s ever-excitable Twitter feed assures us “we have been good in the past, right?” [Polite cough]. I, ah, think they mean the very recent past, rather than most of the last decade. What is confirmed is that it’s the entire Jedi Knight series — so not simply Jedi Knight 1 &2, but also Jediless predecessor Dark Forces (which I played through a frightening number of times back in the day), divisive and arguably underrated sequel Jedi Academy and JK1’s Mara Jade-centric (a fan-favourite expanded universe character who, I believe, eventually ended up getting hitched to Luke Skywalker once he finally stopped having dirty thoughts about his sister) expansion Mysteries of the Sith.

Nothing says love like dressing up as a b-roll video game character. Also, money.

So, let's see here, amount of effort required to create a new Jedi Knight game? Lots. Amount of effort required to make an old Jedi Knight game work in Vista? Shit, you can probably just ask a fan with good c skills to do it for free. Fans, zero, LucasArts, a million.

is it a bad thing that i own these games already?
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[Read Full Story at Rock Paper Shotgun]
Tuesday September 8, 2009
Software | Posted by Max at 11:49 pm

This took me by gentle surprise: ongoing fan patching of Pandemic’s seminal but rarely namedropped 1999 RTS/FPS/tank ‘em up Battlezone II. While it’s admittedly an acquired taste, it’s one of those games I regularly bust out whenever I feel a spot of joystick nostalgia, alongside Crimson Skies and Mechwarrior 4. The unofficial 1.3 patch for what was once an infamously buggy affair was originally created by two Pandemic chaps, and they’ve continued to update it even as they spend their day working on other games. Ten years on from the game’s release, patch 1.3 beta 5.1 (crivens) has just hit…

I’m not quite sure which frighteningly wobbly tower of CDs in my bedroom contains BZ2, so I can’t attest the efficacy of the changes myself, but the key points of 1.3 in general (beta 5.1 specifically brings performance improvements are bugfixes) an updated graphics engine that supports DIrectX9, hardware transform and lighting and anti-aliasing — in other words, a better-looking game and one that barely troubles CPUs.

Also, a shedload of new multiplayer maps and tweaks — which is an aspect of the game I confess I’ve never dabbled in. I’m too much of a coward to go up against guys who’ve been playing the game solidly for ten years.

Hey, check it out, there are also full-length fan-made expansions, like Forgotten Enemies and FleshStorm which has to be the worst use of the word flesh I've stumbled across since "overclocked Fleshlight"... about this time last year, actually.

Must have something to do with September.

it doesn't matter how intricate your fleshlight cooling system is she's still not going to go home with you
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[Read Full Story at Rock Paper Shotgun]
Monday September 7, 2009
Software | Posted by Max at 11:36 pm

"You have these people who like play different roles. Like the sniper. He's going to climb to the top of the water tower, put down his claymore mines, and pull out his sniper rifle. He's going to protect that control point over there. That's his mission. But what sometimes ends up happening is that nobody goes to the control point. He didn't get to play the game he wanted to play. And now his team is pissed off at him for it. Or what about the engineer? You see these bridges you can blow up, so you're like, "Oh, man, I'm the engineer, so I'm going to put these land mines on this bridge and hide in the bushes, and then it's going to be awesome when that enemy tank drives over the bridge". And then you stick around and you're waiting for it. And waiting for it. And the game ends and no one ever showed up. It's like you're initiating a challenge, saying, "Come be a part of this". And that handshake goes unshook."

That's Robert Siwiak, the producer of Timegate's latest game, Section 8. He says the central idea behind Section 8 is that you're going to get your handshake.

He also explains how the game is supposed to bring back people who don't play shooters any more; how it's a reaction to the peccadilloes of Battlefield 2, Counter-Strike, and Quake Wars; how you almost didn't get a jetpack; what went wrong with the pistol; how randomly generated maps in real time strategy games were an inspiration; and how the damage model is based on the Dune novels.

Section 8 and I have to spend a little time apart. Man, it's just, things have been moving along so quickly, you know? It's like we didn't even have time to learn anything about each other. Just look at those claymores: I didn't even realize Section 8 had claymores, and here I am, customizing load-outs?

It's just presumptuous, I guess.

One step at a time...
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[Read Full Story at Fidgit]
Tuesday August 18, 2009
Software | Posted by Max at 7:27 pm

The single-player game is no longer a linear, mission-to-mission affair. You'll be given different hubs that allow you to click on people and items in order to gain understanding about the game world, and pick and choose which missions you would like to tackle. "These hubs operate in a similar fashion to briefing rooms from games like Wing Commander or X-Wing, but with an even greater degree of interaction," Shacknews explains. "You can talk to characters, interact with and examine various items in the environments, upgrade your units, and start up missions." Successfully completing these missions allows you to unlock new units, as well as cash to hire your own mercenaries to aid you in battle.

"The mercenaries function kind of like Hero Units from the Warcraft games. For a large fee, you can contract with various groups of mercenaries," Destructoid reports. "Once you've contracted them, you can then use them in battle by constructing a Merc Compound and then buying them like any normal unit."

It's been so long I'm surprised people aren't boycotting it, to be honest. Oh, nevermind, there's about three boycotts going on. (1. no LAN support, 2. three parts, three games, 3. boycott is a funny word.)

Not even Microsoft is getting this kind of crap for its 50% Xbox 360 failure rate:

According to a Game Informer survey of "close to 5,000 readers", the failure rate for the Xbox 360 is 54.2%. Among the owners of those failed systems, 41.2% suffered another failure after the repair. Which is a surprisingly low number from where I'm sitting. I've personally had to deal with eight (8) dead Xbox 360s. How did those 45.8% get so lucky?

I don't mean to get all sciencey but 5,000 people with an ax to grind don't a survey make. I've got an ax to grind and I've had the same machine for years. If I sample me, they all work forever.

everyone should sample me
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[Read Full Story at Ars Technica]
Software | Posted by Max at 7:18 pm

In a surprise GDC Europe announcement, CCP CEO Hilmar Petursson has debuted Dust 514, a strategic first-person console MMO that connects in to the existing EVE Online universe, allowing ground battles for planets to be fought by console teams.

The announcement, with the trailer tagline of "one universe, one war," came at the end of a talk about the history of CCP. It left many GDC Europe keynote attendees -- perhaps expecting an announcement for World Of Darkness, CCP's other rumored project -- significantly surprised.

The trailer, with slick in-game graphics, showcased a space station and then impressive first-person shooter gameplay. Petursson said that Dust 514 is "our take on a console MMO," and was made after the company "looked hard at what people wanted to do on consoles."

Freaky. Are they going to be handicapped? By they, I of course mean consolers. Because if you've played BioShock or Halo on both the Xbox and PC, you know that playing these games with a mouse and keyboard is easier than, uh, it is for Mythbuster Chick to score at a comic convention.

God, she is, like, outstanding, though, isn't she?
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[Read Full Story at Gamasutra]
Friday August 14, 2009
Software | Posted by Max at 7:30 pm

As brought to our attention by Destructoid community blogger thefil, Team Fortress 2's next big class update ... isn't an actual class update. Instead, we are getting hats, glorious hats!

They are coming in all shapes and sizes, and there will be eighteen of them for you to cherish. There is even a new arena map on the way, "Offblast," which revolves around a missile silo lovingly packed into a mountain. But not just any mountain, oh no, we have reason to believe it's an evil mountain. Scream.

It just goes to show how desperate people are for the rest of this seemingly-withheld, probably completely incomplete content, that they've taken to entertaining themselves by extrapolating the probabilities of hat droppage:

Given:

-Item drops occur every ~25 minutes of uninterrupted play, and on each drop there is a 25% chance the item drop will be successful, giving you an item.
This has been confirmed, the numbers are averages from raw data taken from the idler program's built-in feature that summarizes the number of idler's success rates.

-There is a .45% chance that a dropped item will be a hat.

-All hats have the same chance of dropping. Individual hats have a 0.5% chance.

Yay, probabilities!
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[Read Full Story at Destructoid]
Thursday August 6, 2009
Software | Posted by Max at 7:27 pm

Windows 7 performs better than Vista and is also faster than XP, although XP remains more capable for devices with limited memory and outdated graphics.

Subjectively, the change from Vista to Windows 7 is like releasing a car’s handbrake. This significant increase in performance has several causes: faster system startup and shutdown compared to XP and Vista; improved parallel processing; and faster loading of drivers and operating system components. Enterprise users will also appreciate the faster login to a domain.

Microsoft has also thoroughly revised the SuperFetch feature, which results in quicker operational readiness after startup. Anyone migrating from Vista will notice a reduction in disk activity after startup, because SuperFetch spends less time loading applications into memory in Windows 7, which means less waiting for the system to be ready to use after launch.

I've been using Windows 7 RTM since it came out because I didn't follow my own advice to properly back up the data on my laptop and it at a dick so big it only exists in spammer's dreams, so I was like, fuck it, I'm going to install Seven and live with it. And though it was harder to get the Radeon 200m to work right* in 7 than in Linux after they dropped the legacy driver from the kernel, I gotta say, the only question left I have is,

Are they going to pull a Longhorn and change the name after it's got all this great press? Also, I just figured out that you can right-click a program pinned to the taskbar to bring up an application-specific recently-opened files context menu, that shit's bad-ass.

*1. download the 9.2 legacy catalyst driver, 2. Mobility Mod the piss out of it.

you know how you dream about a normal work day and wake up bored? spammers gotta dream about increasing their members' massiveness

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[Read Full Story at ZDNet]
Wednesday August 5, 2009
Software | Posted by Max at 11:30 pm

This afternoon Blizzard announced that the first installment of StarCraft II--entitled Wings of Liberty--will not hit retail stores at the end of the year as originally reported. In fact, the game is now slated for the first half of 2010. The company blames the game's delay on the upgrading process for Battle.net, saying that it's taken longer than expected to prepare the revamped service.

"The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward," Blizzard's PR team explained. "This extra development time will be critical to help us realize our vision for the service."

Is this the vision where people aren't going to crack StarCraft and play it for free, what with their being dirty/ swarthy pirates? I think it does...

I wonder how long ago we would have been pirating playing SC2 if not for these critical delays. Now? Last year? 1999? I guess in the meanwhile you'll just have to play one of the 360's games on demand:

With Microsoft set to begin selling downloads of retail Xbox 360 games via Xbox Live's "Games on Demand" storefront, the platform maker has issued a list of the titles that will be available when the functionality launches on August 11.
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[Read Full Story at Tom's Hardware]
Tuesday August 4, 2009
Software | Posted by Max at 11:59 pm

The competition against Windows 7 is officially heating up. Apple's OS X 10.6 Snow Leopard, set to be released in September, is now for sale by preorder on Amazon.com. The pre-orders quickly jumped to the top of Amazon's software sales charts, currently holding the top 2 spots (with Microsoft Office 2007 in third place).

Snow Leopard does have Windows 7 beat in pricing for existing computers. The OS retails for $29.00 for a single license or $49.00 for a "family pack" of 5 licenses. However, it should be noted that the Apple OS only works on Apple's latest Intel-based hardware (no PowerPC Macs), while Windows 7 can install on virtually any system. The level of OS vendor support to hardware driver manufacturers necessary for Windows could easily justify the pricing difference. Still, some would argue that's a merit of Apple's closed-system approach.

The new OS's biggest improvement is moving to a 64-bit kernel, with all Apple applications being rewritten to run natively in 64-bit mode. With more memory accessible (among other advantages), Apple says the shift makes its applications run much faster.


People are calling this the most advanced OS on the planet. By what yardstick? Most recent? Quick, someone compile a distro!

I might be inclined to play with it, though, if not, or perhaps because, of patents like these:

Rumors of a smaller, more compact iPhone have been doing the rounds for nearly a year. Many fans were convinced that Apple's plans to launch a $99 iPhone along with the 3GS meant a $99 iPhone Nano. When the Cupertino-based company launched the 3GS and announced that it was the 3G that would be selling for $99, the iPhone Nano rumors died down and took a break for nearly two months.

Today Geek.com cites a patent filing with the U.S. Patents & Trademark Office which details a dual-sided, touch sensitive device that uses one side for display and the touch-sensitive back-side of the device for controlling the UI.
Comments [1]
[Read Full Story at DailyTech]
Thursday July 30, 2009
Software | Posted by Max at 11:58 pm

Battleswarmx-blog200 You probably haven't heard of Battleswarm: Field of Honor just yet, but if you knew who designed this free, online computer game, and how unique the concept is, you might want to give it some attention.

Behind this upcoming genre-fusing game is none other than Nolan Bushnell, the creator of Pong and founder of Atari.

Game Hunters spoke with the 66 year-old "father of electronic gaming" about the concept -- and inspiration -- behind Battleswarm: Field of Honor, why "microtransactions" are the future and his thoughts on the state of video games today.


Pong Clock. I want a Pong Clock. A Plock.

Oh, right, RPGSTFPS? Sweet.

Spiritual successor to Starship Troopers? Does that mean it'll never get made, too? Wait, this is USA Today?
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[Read Full Story at Game Hunters]
Monday July 27, 2009
Software | Posted by Max at 11:59 pm

Alpha Protocol

What is it? A shooter crossed with an RPG with a political thriller/espionage yarn wrapped around it. The story is wide-open in terms of how you interact with the different characters and missions.

Who's making it? Obsidian Entertainment is known for taking sequels and doing ambitious things with them. Knights of the Old Republic II and Neverwinter Nights 2, for instance. They're nothing if not ambitious.

What's so hot about it? Lots of people look through rose-colored glasses at a game called Deus Ex. If I have a handle of what Alpha Protocol is trying to do, I'd say this is finally the spiritual sequel to Deus Ex.

When can I play it? October 6th

I bubble a bit at the idea of Assassin's Creed 2. That's probably not the right reaction. It was that I really loved the whole parkour grim reaper bit, even if it struck me a bit silly that a guard can't tell the difference between a blood-soaked Hashshashin and a monk. When someone's neck spontaneously develops a fist-size hole, I'd start looking for the guy who's decked from head to toe in sharp things.

I'm not expressing my enthusiasm right. Also, while you're reading Fidgit, you may as well brush up on your 17th century naval warfare:

My three schooners are arranged in a line, one behind the other. They will sail between the two cutters, which are side by side. I figure this is a good idea, because I will be able to use the cannons on both sides of my schooners! Ha! However, this tactic illustrates the reason I am a dude who writes about videogames and not a sea captain. By sailing between the cutters, my schooner takes twice as much damage as it's dishing out. And by sailing in a line, each schooner is queued up to sail singly through the cutter cannon gauntlet. It's like arranging an army into a parade and then marching it between two rows of machine guns.
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[Read Full Story at Fidgit]
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