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General | Posted by Max at Nov. 22, 2008 - 8:00 pm


Why don't we complete the games we start? The industry's common response is that people don't have as much time as they once did, or that the modern audience's tolerance for difficulty is markedly lower than it used to be. There's truth to both of these statements, but there's also a ridiculous nostalgia behind them. It implies there was a moment before Rock Band and Wii Sports when we all finished Super Mario Bros. and beat Metroid without the help of Justin Bailey. The late '80s and early '90s have become a sugar-coated era in game history that many game developers seem content with simply refining. In truth, the answer is more complicated than either of the aforementioned explanations.
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It bears mentioning that there's a cultural bias against videogames that keeps deep, prolonged engagement with a game from being socially acceptable. We bestow finishing difficult books or sitting through long, artistically challenging movies with a dignity playing videogames just doesn't have, perhaps deservedly so.


The guy touches on a subject we're all familiar with, and brings some real argument for and against finishing games. I do wish that I'd finished more than I started, and share the sentiment that I hope there comes a day where I finish all the games I pick up. Understandably, so many games that come recommended don't deliver on the kind of narrative that I want, combined with gameplay that evolves and doesn't just get harder (and damn all the games that get easier towards their ends--that almost single-handedly made me not want to finish Mass Effect).

Maybe I'm just asking too much. The last two games that have had me completely enthralled were Castle Crashers and Mario Kart for the Wii. It takes an Oblivion to make me beat it. Then there are the games that I don't mind re-beating.

Double ont-ont notwithstanding.
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