StarCraft II will ship without Local Area Network multiplayer support in an effort to combat piracy, says Blizzard, in an official statement sure to annoy if not outright confound series fans the world round. Calling it a "difficult decision," Blizzard's Bob Colayco reportedly told Joystiq that "moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy."
Uh-oh, did someone just invoke the 'p' word? And is Blizzard serious? No more LAN parties? Every potential customer has internet as fast and dependable as they're apparently dishing out in Irvine, California? Running crossover Ethernet cables between PCs is officially passé?
Buh? I'm pretty sure I've bought enough copies of the original StarCraft to make up for someone else lifting it. And by not making it a piratable, LAN-friendly game, they've essentially guaranteed their game's going to get hacked to bits. People are going to steal this one like crazy expressly because the retail version isn't going to support the kind of gameplay everyone's accustomed to.
Normally, I'd feel it necessary to make a joke about hordes Korean StarCraft fanatics or jab at Diablo III for looking like the Care Bears made it with Old Scratch, but this is too serious of an issue.
Blizzard, for shame.
hey look, i did it anyway