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General | Posted by Max at Oct. 7, 2009 - 8:11 pm

In the episode's opening scene, he's in crunch mode, just three months before his game is supposed to ship. His team consists of two dudes playtesting the game, one of whom observes "the code is a little janky". It's akin to "tightening up the graphics on level three".

The episode sports typically implausible footage of the game itself, created for an audience who wouldn't know a videogame from a cutscene. This game is about a monkey, a lizard, and a catman fighting swarms of bats, ideally with a megablaster (pictured). It's played using a VR visor, a rifle peripheral, and some sort of Natal-style body sensor. Dig it.

Two random people can walk in off the street and start playing three months before it ships. The developer is also apparently an animator. At one point, he explains that he dissected (!) birds to get the animation right. During a scene in which he has fevered hallucinations, he imagines the real world is the game world. He wields a 32 ounce soda as a grenade, managing a direct hit on Omar Epps that would have gibbed him.

This shouldn't surprise anyone, as the VR technology used in Hackers was so far ahead of its time that only now would mainstream games developers have the opportunity to use it. It's like how in The Net, a secret agency operates through untraceable hyperlinks to conspire against moderately-effable Ms. Bullock; it would be years before the same technology would fall into the hands of Dan Brown in Digital Fortress.

Such is the way of technology. The bloodiest edge cuts movies first, then lesser media such as television and books. We live in the future already, it's just not equally syndicated.

fact: kindles improve reader comprehension up to 200%
[Read Full Story at Fidgit]
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