With the release of "2012," the iPhone app tied to the forthcoming Sony Pictures film of the same name, a group of developers may have kicked off the future of games on the hit smartphone.
While the game itself is fairly simple and lasts just minutes, it incorporates features that may never have been tried before, and as such, could be among the small number of titles that are showcasing what will soon be considered par for the course.
In the minds of many industry observers, thanks to its integration of a functional operating system, an accelerometer, GPS and a camera, and the fact that thousands of developers, big and small, have released games for the iPhone, the Apple device has already surpassed Sony's PSP and Nintendo's DS as the most important, or at least most adaptable, portable gaming platform.
I don't doubt that there are interesting, compelling, and most importantly, fun games for the iPhone. But there's still this one hurdle: the interface huffs donkey taint. It's like, the DS has had this touch screen forever, but do I ever bother playing with those controls? Maybe when I'm on the plane holding my soda 'cause I'm sitting at the bulkhead even though it doesn't have a tray table, because it's totally the best seat on the whole rig.
Seriously, you get on the plane without anyone bothering you, you get leg room, you can chat with the stewards and stewardesses, and most importantly, you're the first to get off the plane.
Yeah, I mean, boo touchscreens.
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