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General | Posted by Max at Nov. 3, 2009 - 7:14 pm

As a fan of the ridiculous acrobatics in the games, one of the aspects I was specifically watching for in the trailer was the stuntwork. As expected, the action is heavy on the CG, but as a result the free running in the trailer is as unbelievable as in the games, if not more so. Some specific moves shown off in the trailer will be familiar to fans of the games, while others are so fantastic that a game would be hard pressed to replicate them outside of a cut-scene or quick time event. Suffice it to say that I was pleased with the quality and density of acrobatic stunts in the trailer, and I hope that the movie maintains both.

As far as combat, there is not much to say. Much like combat took a backseat in The Sands of Time videogame, it wasn't featured particularly prominently in the movie trailer. I can say that bows and arrows are confirmed, as is at least one swordfight. At least!

What dominated the trailer, however, was the newly scripted story, which borrows elements from The Sands of Time trilogy (most obviously, the Dagger of Time), but otherwise introduces a new prince, a new female lead, and an original plot. The trailer naturally spoils very little of the film, but it showed enough to be clear that it won't simply be a silver screen retelling of the videogames.

While I'm kinda-sorta excited to see how this all works out, I can't help but think, aren't there movies to be made that don't just re-purpose existing media? I know it's not really possible to make something truly original, but everyone agrees, if ticket sales are down, the industry only has itself to blame.

There are so many breathtaking, edge-sitting tales out there that are just begging to be shot, and I'm not even talking about an action-packed cop movie about a rogue
parahawking detective, which would without a doubt be, well, original, I mean something as knuckle-whitening as the history of the solid-state disk.

i'd watch that over and over
[Read Full Story at Destructoid]
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