Bayonetta's hardly a realistic woman. Her legs are probably twice the length of her body, she's disproportionately slender and yet possesses a butt that her character modeler confesses to having spent a lot of time getting "perfect."
Nor is she demure; Bayonetta fights enemies with the same magical hair she wears as clothing, which means vigorous combat leaves her naked. She blows kisses to break through magical barriers. She's constantly nursing a small lollipop, suggestively, for little apparent reason. Oh, here we go, video games are exploiting female sexuality again, right? Not so fast.
Game director Hideki Kamiya is known for distinctly stylizing his action games. The Devil May Cry franchise has always been about flair that often goes comically over-the-top, and characters that make players feel powerful just by virtue of how cool the heroes look.
Alright, can I be all, this chick (the writer chick, not the gunboots chick) is wrong without putting forth the idea that Bayonetta is exploitative?
Because it's not empowering, it's just sexy. It's not demeaning, it's just sexy. And sexy and sex are separate, otherwise, ever since I went to that drag show, I'd be gay. 'Cause those dudes were
sexy. And sexy is relative. Those Sarah Palin spectacles aren't doing it for me.
But if you want a real, empowering female character in a game? Give her fucking dialog. Make her a person. She can have gunboots and legs up to here and not represent if she's got the personality of an empty pizza box. This rule: apply it to all characters, for that matter.
i'm so glad someone else chopped that for me. i'm terrible at choppery