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Foxconn 8800GTS 320MB Overclocking Edition
 
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Max Slowik
Kurtis
Foxconn
Mar. 27, 2007
Introduction

Since the release of NVIDIA's 8800-series, NVIDIA has proven that they are kings of quantity and quality. Gone are the days of speckled texture processing, along with spiking and dropping framerates. Here are the days of unmatched performance. NVIDIA did good with their new architecture.

But the release wasn't for everybody; only people who could afford the ultra-high or ridiculously-ultra-high performance. Only now have they rolled out a potentially mainstream card: the 8800GTS 320MB. At three hundred or so bucks, it's not cheap, but if it's three-quarters as good as its closest brethren, then it's got to be worth the money.

Aside from the halved frame buffer (down to 320MB from 640MB), there are no differences between the two GTS models. They have the same core, the same clock speeds, the same number of pixel pipelines and the same number of shaders. They even share the same video processing hardware.

Which brings to mind the question: Is this a good way to go about making the only DX10 hardware consumer-friendly? Or is this a last-minute attempt by NVIDIA to gain market share while they (and ATI) take their time with the mid- and low-end cards? I mean, which is it: the 8800-series made affordable, or the stopgap before the real DX10 battle takes off?

 
<< Home
Page 1 of 12
Next >>
Page 1: Introduction
Page 2: The Card and Bundle
Page 3: Test Setup
Page 4: Testing - HL2 Episode 1
Page 5: Testing - F.E.A.R.
Page 6: Testing - The Elder Scrolls IV: Oblivion
Page 7: Testing - Company of Heroes
Page 8: Testing - Prey
Page 9: Testing - NFSMW
Page 10: Testing - 3DMark '06
Page 11: Performance Summary
Page 12: Overclocking and Conclusion


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